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2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
WME: Debugger for WME, 2016 rewrite
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-03-01WINTERMUTE: Add DebuggerControllerTobia Tesan
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-23WINTERMUTE: Add the possibility of enabling/disabling FPS from Debugger.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Add in debugger-console, enabled by Ctrl-dEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use tabs in enumsEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Make a few noisy warnings into debug-calls.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: AStyle-formatting.Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add an audio-debug-channel and reduce the use of warning()Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add in a fallback-detector for unknown games. (flagged as ↵Einar Johan Trøan Sømåen
"fangame" for now) This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file, and then get the name/caption fields from that file. There are currently no handling of localized strings used there (base_string_table would be the culprit). And, there is also no secondary checks for language (but for that matter, there is no support for chosing language if multiple exist at this point either).
2012-07-21WINTERMUTE: Get rid of the C-prefix for class-definitions.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Move a few noisy warnings over to debug-channels.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Make savegames use targetName as prefix.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Use proper gameids in detection.Einar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Move the engine-log over to a debug-channel.Einar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Make the ClassRegistry clean up after itself when returning to ↵Einar Johan Trøan Sømåen
launcher
2012-06-19WINTERMUTE: Add RTL-support.Einar Johan Trøan Sømåen
2012-06-16WINTERMUTE: A first attempt at getting savegames to work.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Get rid of rand/srand.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Add a global g_wintermute.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Move some of the initialization code over from PlatformSDLEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix Windows build under MSVC2010Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Run Astyle on code-files to reformat.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the engine-shell from the ScummVM-wikiEinar Johan Trøan Sømåen