Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-03-01 | WINTERMUTE: Add DebuggerController | Tobia Tesan | |
2014-11-04 | WINTERMUTE: Introduce WMEGameDescription | Tobia Tesan | |
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h | |||
2014-02-18 | WINTERMUTE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-01-23 | WINTERMUTE: Add the possibility of enabling/disabling FPS from Debugger. | Einar Johan Trøan Sømåen | |
2013-01-23 | WINTERMUTE: Add in debugger-console, enabled by Ctrl-d | Einar Johan Trøan Sømåen | |
2012-08-31 | WINTERMUTE: Use tabs in enums | Einar Johan Trøan Sømåen | |
2012-08-13 | WINTERMUTE: WinterMute -> Wintermute | Einar Johan Trøan Sømåen | |
2012-08-13 | WINTERMUTE: Make a few noisy warnings into debug-calls. | Einar Johan Trøan Sømåen | |
2012-08-07 | WINTERMUTE: Remove g_wintermute. | Einar Johan Trøan Sømåen | |
2012-08-07 | WINTERMUTE: Save the random-seed as well. | Einar Johan Trøan Sømåen | |
2012-07-30 | WINTERMUTE: Implement GMM-saving. | Einar Johan Trøan Sømåen | |
2012-07-30 | WINTERMUTE: Implement load from GMM. | Einar Johan Trøan Sømåen | |
2012-07-26 | WINTERMUTE: AStyle-formatting. | Einar Johan Trøan Sømåen | |
2012-07-22 | WINTERMUTE: Add an audio-debug-channel and reduce the use of warning() | Einar Johan Trøan Sømåen | |
2012-07-22 | WINTERMUTE: Add in a fallback-detector for unknown games. (flagged as ↵ | Einar Johan Trøan Sømåen | |
"fangame" for now) This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file, and then get the name/caption fields from that file. There are currently no handling of localized strings used there (base_string_table would be the culprit). And, there is also no secondary checks for language (but for that matter, there is no support for chosing language if multiple exist at this point either). | |||
2012-07-21 | WINTERMUTE: Get rid of the C-prefix for class-definitions. | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Move a few noisy warnings over to debug-channels. | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Make savegames use targetName as prefix. | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Use proper gameids in detection. | Einar Johan Trøan Sømåen | |
2012-06-25 | WINTERMUTE: Move the engine-log over to a debug-channel. | Einar Johan Trøan Sømåen | |
2012-06-25 | WINTERMUTE: Make the ClassRegistry clean up after itself when returning to ↵ | Einar Johan Trøan Sømåen | |
launcher | |||
2012-06-19 | WINTERMUTE: Add RTL-support. | Einar Johan Trøan Sømåen | |
2012-06-16 | WINTERMUTE: A first attempt at getting savegames to work. | Einar Johan Trøan Sømåen | |
2012-06-15 | WINTERMUTE: Get rid of rand/srand. | Einar Johan Trøan Sømåen | |
2012-06-15 | WINTERMUTE: Add a global g_wintermute. | Einar Johan Trøan Sømåen | |
2012-06-15 | WINTERMUTE: Move some of the initialization code over from PlatformSDL | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Fix Windows build under MSVC2010 | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Run Astyle on code-files to reformat. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add in the engine-shell from the ScummVM-wiki | Einar Johan Trøan Sømåen | |