Age | Commit message (Collapse) | Author |
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Confirmed by Mnemonic.
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This broke loading in Broken Circle demo.
We now reset the queue state when skipping a frame, and re-use
lastFrameIter instead of keeping track of lastAddedTicket separately.
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This caused a crash when pressing 'New Game' in the Black Circle demo.
Regression from 544e4a2f49630cecbf06fe5b1e11bdbab1bdb281.
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This avoids queueing many tickets for a UITiledImage, replacing
them by a single tiled ticket.
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Conflicts:
engines/wintermute/graphics/transparent_surface.cpp
engines/wintermute/graphics/transparent_surface.h
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TransparentSurface)
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The one actual use of this left-over variable was a bug breaking at
least menu text color in Chivalry when dirty rects were disabled.
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silence warnings
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