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2016-03-06WINTERMUTE: Actually use new BasePersistenceManager constructorWillem Jan Palenstijn
2016-03-06Merge pull request #691 from tobiatesan/common_string_targetEugene Sandulenko
WINTERMUTE: Return Common::String in getGameTargetName()
2016-03-06WINTERMUTE: Use Common::String in arg for initSaveTobia Tesan
2016-03-06WINTERMUTE: Use Common::String in BasePersistenceManager-ctorTobia Tesan
2016-03-06WINTERMUTE: Use C strings in absolute path workaround arrayTobia Tesan
2016-03-06WINTERMUTE: Use array to store known broken absolute pathsTobia Tesan
Avoids an if() block that is getting longer
2016-03-06Merge pull request #692 from tobiatesan/cr5Eugene Sandulenko
WINTERMUTE: Add detection entry for Carol Reed 5 Demo
2016-03-06Merge pull request #693 from tobiatesan/cr4_demoEugene Sandulenko
WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 detection
2016-03-06Merge pull request #695 from tobiatesan/fix_7067_aEugene Sandulenko
WINTERMUTE: Add workaround for bug #7067
2016-03-05WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5Tobia Tesan
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067.
2016-03-05WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 entryTobia Tesan
2016-03-05WINTERMUTE: Add detection entry for Carol Reed 5 DemoTobia Tesan
2016-03-05WINTERMUTE: Return Common::String in getGameTargetName()Tobia Tesan
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-03-01WINTERMUTE: Pass const& in constructor for SourceListingTobia Tesan
2016-03-01WINTERMUTE: Remember to delete watch instancesTobia Tesan
2016-03-01WINTERMUTE: Do not delete a pointer we do not own in resolveNameTobia Tesan
2016-03-01WINTERMUTE: Pass valid arguments to getLinesTobia Tesan
2016-03-01WINTERMUTE: Add Watch functionalityTobia Tesan
2016-03-01WINTERMUTE: Add print and set commands to debuggerTobia Tesan
2016-03-01WINTERMUTE: Add name resolution to DebuggableScriptTobia Tesan
2016-03-01WINTERMUTE: Add source functionality in debuggerTobia Tesan
2016-03-01WINTERMUTE: Add CachedSourceListingProviderTobia Tesan
2016-03-01WINTERMUTE: Add BasicSourceListingProvider classTobia Tesan
2016-03-01WINTERMUTE: Add DebuggerControllerTobia Tesan
2016-03-01WINTERMUTE: Add BlankListingProvider classTobia Tesan
2016-03-01WINTERMUTE: Add BlankListing classTobia Tesan
2016-03-01WINTERMUTE: Add SourceListing base classTobia Tesan
2016-03-01WINTERMUTE: Add SourceListingProvider abstract classTobia Tesan
2016-02-29WINTERMUTE: Add ListingProvider abstract classTobia Tesan
2016-02-29WINTERMUTE: Add abstract class ListingTobia Tesan
2016-02-29WINTERMUTE: Add post instruction hook to DebuggableScriptTobia Tesan
2016-02-29WINTERMUTE: Add Breakpoint classTobia Tesan
2016-02-29WINTERMUTE: Add ScriptMonitor abstract classTobia Tesan
2016-02-29WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classesTobia Tesan
These extend the script engine and allow for monitoring and adding pre/post instruction hooks
2016-02-29WINTERMUTE: Add Error classTobia Tesan
2016-02-29WINTERMUTE: Init _ready in BaseScriptHolderTobia Tesan
2016-02-29WINTERMUTE: Add debuggerToStringTobia Tesan
2016-02-29WINTERMUTE: Make _operand protected in script.hTobia Tesan
2016-02-29WINTERMUTE: Remove dead code from vestigial remnants of WME debuggerTobia Tesan
2016-02-23WINTERMUTE: Fix order of arguments in sprite rotationTobia Tesan
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2015-12-21Merge pull request #635 from jammm/masterEinar Johan Trøan Sømåen
WINTERMUTE: Add more keyboard mappings, fix console warnings.
2015-12-21GRAPHICS: Introduce a size mode for TrueType fontsBastien Bouclet
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables.
2015-12-21WINTERMUTE: Add more keyboard mappings, fix console warnings.jammm
Add mappings for numpad keys, tab, pause and backspace. Suppressed unnecessary warnings for keys that are text-input.
2015-11-27WINTERMUTE: Proper place for pointer checkEugene Sandulenko
2015-11-27WINTERMUTE: More sanity checksEugene Sandulenko
2015-11-08WINTERMUTE: Add detection for Oknytt v.1.13Einar Johan Trøan Sømåen
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp
2015-11-08WINTERMUTE: Adjust detection of Five Magical AmuletsEinar Johan Trøan Sømåen
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets
2015-11-07WINTERMUTE: C++'ify codeEugene Sandulenko