Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-06 | WINTERMUTE: Actually use new BasePersistenceManager constructor | Willem Jan Palenstijn | |
2016-03-06 | Merge pull request #691 from tobiatesan/common_string_target | Eugene Sandulenko | |
WINTERMUTE: Return Common::String in getGameTargetName() | |||
2016-03-06 | WINTERMUTE: Use Common::String in arg for initSave | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use Common::String in BasePersistenceManager-ctor | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use C strings in absolute path workaround array | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use array to store known broken absolute paths | Tobia Tesan | |
Avoids an if() block that is getting longer | |||
2016-03-06 | Merge pull request #692 from tobiatesan/cr5 | Eugene Sandulenko | |
WINTERMUTE: Add detection entry for Carol Reed 5 Demo | |||
2016-03-06 | Merge pull request #693 from tobiatesan/cr4_demo | Eugene Sandulenko | |
WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 detection | |||
2016-03-06 | Merge pull request #695 from tobiatesan/fix_7067_a | Eugene Sandulenko | |
WINTERMUTE: Add workaround for bug #7067 | |||
2016-03-05 | WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5 | Tobia Tesan | |
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067. | |||
2016-03-05 | WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 entry | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Add detection entry for Carol Reed 5 Demo | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Return Common::String in getGameTargetName() | Tobia Tesan | |
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-03-01 | WINTERMUTE: Pass const& in constructor for SourceListing | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Remember to delete watch instances | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Do not delete a pointer we do not own in resolveName | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Pass valid arguments to getLines | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add Watch functionality | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add print and set commands to debugger | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add name resolution to DebuggableScript | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add source functionality in debugger | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add CachedSourceListingProvider | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add BasicSourceListingProvider class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add DebuggerController | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add BlankListingProvider class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add BlankListing class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add SourceListing base class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add SourceListingProvider abstract class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add ListingProvider abstract class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add abstract class Listing | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add post instruction hook to DebuggableScript | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add Breakpoint class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add ScriptMonitor abstract class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes | Tobia Tesan | |
These extend the script engine and allow for monitoring and adding pre/post instruction hooks | |||
2016-02-29 | WINTERMUTE: Add Error class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Init _ready in BaseScriptHolder | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add debuggerToString | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Make _operand protected in script.h | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Remove dead code from vestigial remnants of WME debugger | Tobia Tesan | |
2016-02-23 | WINTERMUTE: Fix order of arguments in sprite rotation | Tobia Tesan | |
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2015-12-21 | Merge pull request #635 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Add more keyboard mappings, fix console warnings. | |||
2015-12-21 | GRAPHICS: Introduce a size mode for TrueType fonts | Bastien Bouclet | |
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables. | |||
2015-12-21 | WINTERMUTE: Add more keyboard mappings, fix console warnings. | jammm | |
Add mappings for numpad keys, tab, pause and backspace. Suppressed unnecessary warnings for keys that are text-input. | |||
2015-11-27 | WINTERMUTE: Proper place for pointer check | Eugene Sandulenko | |
2015-11-27 | WINTERMUTE: More sanity checks | Eugene Sandulenko | |
2015-11-08 | WINTERMUTE: Add detection for Oknytt v.1.13 | Einar Johan Trøan Sømåen | |
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp | |||
2015-11-08 | WINTERMUTE: Adjust detection of Five Magical Amulets | Einar Johan Trøan Sømåen | |
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets | |||
2015-11-07 | WINTERMUTE: C++'ify code | Eugene Sandulenko | |