Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-24 | WINTERMUTE: Make wintermute games show the right save date | Martin Kennedy | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-06 | Merge pull request #696 from tobiatesan/fix_7067_broken_abs | Eugene Sandulenko | |
WINTERMUTE: Rewrite absolute prefix workarounds block with loop | |||
2016-03-06 | WINTERMUTE: Actually use new BasePersistenceManager constructor | Willem Jan Palenstijn | |
2016-03-06 | Merge pull request #691 from tobiatesan/common_string_target | Eugene Sandulenko | |
WINTERMUTE: Return Common::String in getGameTargetName() | |||
2016-03-06 | WINTERMUTE: Use Common::String in arg for initSave | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use Common::String in BasePersistenceManager-ctor | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use C strings in absolute path workaround array | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use array to store known broken absolute paths | Tobia Tesan | |
Avoids an if() block that is getting longer | |||
2016-03-06 | Merge pull request #692 from tobiatesan/cr5 | Eugene Sandulenko | |
WINTERMUTE: Add detection entry for Carol Reed 5 Demo | |||
2016-03-06 | Merge pull request #693 from tobiatesan/cr4_demo | Eugene Sandulenko | |
WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 detection | |||
2016-03-06 | Merge pull request #695 from tobiatesan/fix_7067_a | Eugene Sandulenko | |
WINTERMUTE: Add workaround for bug #7067 | |||
2016-03-05 | WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5 | Tobia Tesan | |
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067. | |||
2016-03-05 | WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 entry | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Add detection entry for Carol Reed 5 Demo | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Return Common::String in getGameTargetName() | Tobia Tesan | |
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-23 | WINTERMUTE: Fix order of arguments in sprite rotation | Tobia Tesan | |
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2015-12-21 | Merge pull request #635 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Add more keyboard mappings, fix console warnings. | |||
2015-12-21 | GRAPHICS: Introduce a size mode for TrueType fonts | Bastien Bouclet | |
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables. | |||
2015-12-21 | WINTERMUTE: Add more keyboard mappings, fix console warnings. | jammm | |
Add mappings for numpad keys, tab, pause and backspace. Suppressed unnecessary warnings for keys that are text-input. | |||
2015-11-27 | WINTERMUTE: Proper place for pointer check | Eugene Sandulenko | |
2015-11-27 | WINTERMUTE: More sanity checks | Eugene Sandulenko | |
2015-11-08 | WINTERMUTE: Add detection for Oknytt v.1.13 | Einar Johan Trøan Sømåen | |
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp | |||
2015-11-08 | WINTERMUTE: Adjust detection of Five Magical Amulets | Einar Johan Trøan Sømåen | |
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets | |||
2015-11-07 | WINTERMUTE: C++'ify code | Eugene Sandulenko | |
2015-11-04 | WINTERMUTE: Fix mismatched free/delete Valgrind warning | Torbjörn Andersson | |
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it. | |||
2015-10-24 | WINTERMUTE: Remove unused function | Willem Jan Palenstijn | |
It calls itself, and is declared pure virtual. Thanks salty-horse. | |||
2015-07-12 | WINTERMUTE: Fix typo | Willem Jan Palenstijn | |
2015-02-24 | Merge pull request #587 from jammm/scummvm_local | Einar Johan Trøan Sømåen | |
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes | |||
2015-02-24 | WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes | jammm | |
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) | |||
2015-02-22 | WINTERMUTE: Fixed parentFolder name check when testing for ↵ | jammm | |
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). | |||
2015-01-21 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2014-11-05 | Merge pull request #437 from tobiatesan/wme_subtitles | Einar Johan Trøan Sømåen | |
WME Subtitles | |||
2014-11-05 | WINTERMUTE: Fix formatting in video_subtitler.h | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Move var declarations inside loop in loadSubtitles | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Remove redundant explicit call to Common::String constructor | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Declare vars inside appropriate block in loadSubtitles | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.h | Tobia Tesan | |
2014-11-04 | WINTERMUTE: Add VK-translations for F1-F12 and HOME | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735) | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: Use macros to simplify detection_tables.h | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6 | Tobia Tesan | |
This fixes #6647 | |||
2014-11-04 | WINTERMUTE: Introduce WMEGameDescription | Tobia Tesan | |
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h | |||
2014-10-28 | WINTERMUTE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-15 | WINTERMUTE: Add a bunch of comments in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename a bunch of variabiles in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Declare and init size in one place in VideoSubtitler | Tobia Tesan | |