Age | Commit message (Collapse) | Author |
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Conflicts:
engines/wintermute/graphics/transparent_surface.cpp
engines/wintermute/graphics/transparent_surface.h
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TransparentSurface)
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The one actual use of this left-over variable was a bug breaking at
least menu text color in Chivalry when dirty rects were disabled.
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silence warnings
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WINTERMUTE: Remove useless Rect extra argument from fadeToColor.
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The string stored is now strlen(s)+1, with length 0 indicating NULL.
Increment savegame version for this new format.
Old savegames are fixed by assuming VAL_STRING should never be NULL.
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Scripts executing from ScEngine::tick() can call
ScEngine::unbreakableTick() via scCallMethod("SaveGame") and
applyEvent("BeforeSave").
This recursive execution could cause finished scripts being removed
from _scripts while ScEngine::tick() is still iterating over that array.
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It is not used anywhere, and Mnemonic has confirmed that the original
engine does NOT support anything but full screen fades.
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