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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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character.cpp
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Author
2018-01-20
XEEN: Add invincible debugger command
Paul Gilbert
2018-01-16
XEEN: Add spells debugger command to give party all the spells
Paul Gilbert
2018-01-16
XEEN: Fix armor class calculations
Paul Gilbert
2017-12-29
XEEN: REplace award values with descriptive constants
Paul Gilbert
2017-12-29
XEEN: Comments for the Character class methods
Paul Gilbert
2017-12-29
XEEN: Simplify itemScan method
Paul Gilbert
2017-12-29
XEEN: Fix showing correct names for quest items
Paul Gilbert
2017-12-16
XEEN: Convert character _awards array from bool to int
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-11-23
XEEN: Script opcode cleanup and fixes
Paul Gilbert
2017-11-23
XEEN: Fixes for initializing blacksmith wares
Paul Gilbert
2017-11-18
XEEN: Fix number of spells per class array & constant
Paul Gilbert
2017-11-18
XEEN: Fixes for Character class
Paul Gilbert
2017-11-14
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-04-18
JANITORIAL: Remove superfluous semicolons
Torbjörn Andersson
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-04
XEEN: Change a strncpy use to Common::strlcpy
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-11
XEEN: Implemented code for deleting characters in Party dialog
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-07
XEEN: Implemented bashing
Paul Gilbert
2015-02-07
XEEN: Another fix for makeItem variable usage
Paul Gilbert
2015-02-07
XEEN: Fix incorrect variable usage in makeItem
Paul Gilbert
2015-02-07
XEEN: Implemented getIdentifiedDetails and getAttributes
Paul Gilbert
2015-02-06
XEEN: Implemented makeItem
Paul Gilbert
2015-02-05
XEEN: Merged confirmation and yes/no dialogs into single source file
Paul Gilbert
2015-02-05
XEEN: Moved _maeNames to a new Resources class
Paul Gilbert
2015-02-05
XEEN: Split up assembleItemName and renamed to getFullDescription
Paul Gilbert
2015-02-05
XEEN: equipItem methods for armor and accessories
Paul Gilbert
2015-02-04
XEEN: Implemented weapon variation of equipItem
Paul Gilbert
2015-02-04
XEEN: Moved passRestrictions to the InventoryItems class
Paul Gilbert
2015-02-04
XEEN: Split Character class into it's own file
Paul Gilbert