index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
/
character.h
Age
Commit message (
Expand
)
Author
2017-12-16
XEEN: Convert character _awards array from bool to int
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-11-18
XEEN: Fix number of spells per class array & constant
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-12
XEEN: Implementing create chracter dialog
Paul Gilbert
2015-02-11
XEEN: Implemented code for deleting characters in Party dialog
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-07
XEEN: Implemented bashing
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-07
XEEN: Implemented remainder of ItemsDialog
Paul Gilbert
2015-02-07
XEEN: Implemented getIdentifiedDetails and getAttributes
Paul Gilbert
2015-02-06
XEEN: Implemented makeItem
Paul Gilbert
2015-02-05
XEEN: Split up assembleItemName and renamed to getFullDescription
Paul Gilbert
2015-02-04
XEEN: Implemented weapon variation of equipItem
Paul Gilbert
2015-02-04
XEEN: Moved passRestrictions to the InventoryItems class
Paul Gilbert
2015-02-04
XEEN: Split Character class into it's own file
Paul Gilbert