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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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combat.h
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Author
2018-03-24
XEEN: Handle weapon elemental category like original does
Paul Gilbert
2018-03-13
XEEN: Fix text colors during intro/exit cutscenes
Paul Gilbert
2018-03-10
XEEN: Cleanup up usage of RangeType enum
Paul Gilbert
2018-03-10
XEEN: Cleanup and comments for Combat class
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-24
XEEN: Fix reduction of damage from physical resistence
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-21
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
Paul Gilbert
2018-01-14
XEEN: Cleanup of ranged attack shooting row array
Paul Gilbert
2018-01-11
XEEN: Renaming Combat clear method for better clarity
Paul Gilbert
2018-01-10
XEEN: Fix crash after monster ranged attacks finish
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-11-09
XEEN: Cleanup of PowType enum names
Paul Gilbert
2017-11-09
XEEN: Create a PowType enum for ranged arrow/spell types
Paul Gilbert
2017-11-08
XEEN: Changed multiAttack to rangedAttack
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Fix mosnters moving towards party
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-20
XEEN: Implemented monsterAttack
Paul Gilbert
2015-02-19
XEEN: Implemented stopAttack
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-16
XEEN: Implemented giveCharDamage
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-04
XEEN: Partial implementation of doItemOptions
Paul Gilbert
2015-02-01
XEEN: Add Quick Reference dialog
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert