Age | Commit message (Expand) | Author |
2018-04-15 | XEEN: Mode renamings, fix loading savegame during script dragging party | Paul Gilbert |
2018-04-11 | XEEN: Fix monster attacks that target the entire party | Paul Gilbert |
2018-04-07 | XEEN: Reset combat data when loading a new savegame | Paul Gilbert |
2018-04-06 | XEEN: Cleanup of monster move check method | Paul Gilbert |
2018-04-05 | XEEN: Move check code for nearby monsters to it's own method | Paul Gilbert |
2018-04-01 | XEEN: Fix combat crash when additional monsters join the front row | Paul Gilbert |
2018-03-24 | XEEN: Handle weapon elemental category like original does | Paul Gilbert |
2018-03-13 | XEEN: Fix text colors during intro/exit cutscenes | Paul Gilbert |
2018-03-10 | XEEN: Cleanup up usage of RangeType enum | Paul Gilbert |
2018-03-10 | XEEN: Cleanup and comments for Combat class | Paul Gilbert |
2018-02-24 | XEEN: Merge various pow/hit arrays into a single array of structures | Paul Gilbert |
2018-02-24 | XEEN: Fix reduction of damage from physical resistence | Paul Gilbert |
2018-01-27 | XEEN: Move Scripts _v2 to Combat _damageTarget | Paul Gilbert |
2018-01-21 | XEEN: Fixes for speed table calculation, RT_HIT range type cleanup | Paul Gilbert |
2018-01-14 | XEEN: Cleanup of ranged attack shooting row array | Paul Gilbert |
2018-01-11 | XEEN: Renaming Combat clear method for better clarity | Paul Gilbert |
2018-01-10 | XEEN: Fix crash after monster ranged attacks finish | Paul Gilbert |
2017-12-09 | XEEN: Fix outdoors monsters disappearing from view | Paul Gilbert |
2017-11-09 | XEEN: Cleanup of PowType enum names | Paul Gilbert |
2017-11-09 | XEEN: Create a PowType enum for ranged arrow/spell types | Paul Gilbert |
2017-11-08 | XEEN: Changed multiAttack to rangedAttack | Paul Gilbert |
2016-09-04 | XEEN: Fix Travis identified warnings | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-02-28 | XEEN: Implement addHitPoints and spellFX methods | Paul Gilbert |
2015-02-28 | XEEN: Implement shoot action | Paul Gilbert |
2015-02-28 | XEEN: Implemented multiAttack | Paul Gilbert |
2015-02-26 | XEEN: Fixes for attacking monsters | Paul Gilbert |
2015-02-25 | XEEN: Method rename and compilation warning fixes | Paul Gilbert |
2015-02-25 | XEEN: Fix mosnters moving towards party | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-21 | XEEN: Implement more combat methods | Paul Gilbert |
2015-02-20 | XEEN: Implemented attack2 | Paul Gilbert |
2015-02-20 | XEEN: Implement attack method | Paul Gilbert |
2015-02-20 | XEEN: Implement attackMonster and breakAllItems | Paul Gilbert |
2015-02-20 | XEEN: Implemented monsterAttack | Paul Gilbert |
2015-02-19 | XEEN: Implemented stopAttack | Paul Gilbert |
2015-02-17 | XEEN: Implemented Cast Spell dialog | Paul Gilbert |
2015-02-16 | XEEN: Implementing more combat logic | Paul Gilbert |
2015-02-16 | XEEN: Starting of combat UI, moved _combatParty into Combat class | Paul Gilbert |
2015-02-16 | XEEN: Implemented giveCharDamage | Paul Gilbert |
2015-02-15 | XEEN: Implementing combat methods | Paul Gilbert |
2015-02-15 | XEEN: Implemented startFalling | Paul Gilbert |
2015-02-15 | XEEN: Implemented more code from end of draw3d | Paul Gilbert |
2015-02-04 | XEEN: Partial implementation of doItemOptions | Paul Gilbert |
2015-02-01 | XEEN: Add Quick Reference dialog | Paul Gilbert |
2015-01-24 | XEEN: Implement lots of stubbed PlayerStruct methods | Paul Gilbert |
2015-01-22 | XEEN: Implemented animate3d | Paul Gilbert |
2015-01-20 | XEEN: Implemented doStepCode | Paul Gilbert |
2015-01-15 | XEEN: Finished setIndoorsMonsters | Paul Gilbert |
2015-01-15 | XEEN: Beginnings of setIndoorMonsters implementation | Paul Gilbert |