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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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debugger.cpp
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Author
2018-05-20
JANITORIAL: Remove trailing whitespace
Adrian Frühwirth
2018-04-07
XEEN: Add 'strength' debugger command
Paul Gilbert
2018-03-29
XEEN: Added intangible debugger command
Paul Gilbert
2018-03-28
XEEN: Add data for Swords of Xeen to create_xeen
Paul Gilbert
2018-03-27
XEEN: Simplify debugger map command
Paul Gilbert
2018-03-27
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
Paul Gilbert
2018-03-19
XEEN: Standardize on a single SPELLS_PER_CLASS define
Paul Gilbert
2018-03-18
XEEN: Add an enum SpellsCategory enum, code simplification using it
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-01-20
XEEN: Cleanup of animate3d method's ranged attack code
Paul Gilbert
2018-01-20
XEEN: Add invincible debugger command
Paul Gilbert
2018-01-16
XEEN: Add spells debugger command to give party all the spells
Paul Gilbert
2017-12-27
XEEN: Fix saving monster data to exactly match original
Paul Gilbert
2017-12-27
XEEN: Added debug commands for changing map & position
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-11-11
XEEN: Debugger commands for gold and gems
Paul Gilbert
2016-09-17
XEEN: Fix message in dump debugger command
Paul Gilbert
2016-09-17
XEEN: Added dump command to the debugger
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-03-01
XEEN: Hook up debugger properly and implement spell command
Paul Gilbert
2015-01-02
XEEN: Fix compiler warnings
Paul Gilbert
2014-12-25
XEEN: Added skeleton events manager and screen class
Paul Gilbert
2014-12-23
XEEN: Initial commit
Paul Gilbert