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path: root/engines/xeen/debugger.cpp
AgeCommit message (Expand)Author
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-04-07XEEN: Add 'strength' debugger commandPaul Gilbert
2018-03-29XEEN: Added intangible debugger commandPaul Gilbert
2018-03-28XEEN: Add data for Swords of Xeen to create_xeenPaul Gilbert
2018-03-27XEEN: Simplify debugger map commandPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-01-20XEEN: Cleanup of animate3d method's ranged attack codePaul Gilbert
2018-01-20XEEN: Add invincible debugger commandPaul Gilbert
2018-01-16XEEN: Add spells debugger command to give party all the spellsPaul Gilbert
2017-12-27XEEN: Fix saving monster data to exactly match originalPaul Gilbert
2017-12-27XEEN: Added debug commands for changing map & positionPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2017-11-11XEEN: Debugger commands for gold and gemsPaul Gilbert
2016-09-17XEEN: Fix message in dump debugger commandPaul Gilbert
2016-09-17XEEN: Added dump command to the debuggerPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-03-01XEEN: Hook up debugger properly and implement spell commandPaul Gilbert
2015-01-02XEEN: Fix compiler warningsPaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert