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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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detection.cpp
Age
Commit message (
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Author
2019-11-03
ENGINES: Stop using 'single id'
Bastien Bouclet
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-08-29
XEEN: Shift getting specific game Id to an engine method
Paul Gilbert
2018-12-10
ENGINES: Use an uppercase C for the metaengine copyright strings
Bastien Bouclet
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-07-26
XEEN: Fix Coverity warnings
Paul Gilbert
2018-05-04
XEEN: Savegame name wasn't showing up for slot 99
Paul Gilbert
2018-04-28
XEEN: Implement changes needed for World of Xeen 2 CD talkie
Paul Gilbert
2018-04-13
XEEN: Add launcher Engine tab option for more durable armor
Paul Gilbert
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-03-25
XEEN: Add custom engine option for showing inventory item costs
Paul Gilbert
2018-03-26
XEEN: Be strict about matching digits in savegame filenames
Adrian Frühwirth
2018-03-26
XEEN: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-15
XEEN: Add full game names to detection entries
Paul Gilbert
2018-02-13
XEEN: Add detection for Clouds & Dark Side
Paul Gilbert
2018-02-12
XEEN: Added skeleton child engine for Swords of Xeen
Paul Gilbert
2018-01-14
XEEN: Fix showing savegame meta info
Paul Gilbert
2018-01-13
XEEN: Fix re-encryption of save archive indexes
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-11-14
XEEN: Fix some Coverity warnings
Paul Gilbert
2016-09-22
XEEN: Create a WorldOfXeen sub-namespace
Paul Gilbert
2016-08-27
XEEN: Move game cutscene methods into their own classes
Paul Gilbert
2015-11-17
XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine
Paul Gilbert
2014-12-25
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
Paul Gilbert
2014-12-23
XEEN: Initial commit
Paul Gilbert