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path: root/engines/xeen/detection.cpp
AgeCommit message (Expand)Author
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-08-29XEEN: Shift getting specific game Id to an engine methodPaul Gilbert
2018-12-10ENGINES: Use an uppercase C for the metaengine copyright stringsBastien Bouclet
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-07-26XEEN: Fix Coverity warningsPaul Gilbert
2018-05-04XEEN: Savegame name wasn't showing up for slot 99Paul Gilbert
2018-04-28XEEN: Implement changes needed for World of Xeen 2 CD talkiePaul Gilbert
2018-04-13XEEN: Add launcher Engine tab option for more durable armorPaul Gilbert
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
2018-03-26XEEN: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26XEEN: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-15XEEN: Add full game names to detection entriesPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-01-14XEEN: Fix showing savegame meta infoPaul Gilbert
2018-01-13XEEN: Fix re-encryption of save archive indexesPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-11-14XEEN: Fix some Coverity warningsPaul Gilbert
2016-09-22XEEN: Create a WorldOfXeen sub-namespacePaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2014-12-25XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen enginesPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert