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path: root/engines/xeen/dialogs/dialogs_input.cpp
AgeCommit message (Collapse)Author
2019-08-29XEEN: Fix background for 123 option chooserPaul Gilbert
2019-08-18XEEN: Workaround for incorrect vowelless knights riddle answerPaul Gilbert
2018-04-20XEEN: Fix assert for maximum number in button chooserPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-14XEEN: Fix aborting combat loop prematurely via bad sleeping checkPaul Gilbert
Previously combat was being aborted prematurely, though it wasn't noticeable in most casees since the next turn combat started up again seamlessly. But there were a few edge cases, such as defeating monsters in a single turn, but having more to the side, where it resulted in the list of active monsters being fought being redrawn with no contents
2018-04-08XEEN: Further numeric fixes for dialog with Gremlin KingPaul Gilbert
2018-04-08XEEN: Fix display of the 123 Chooser dialogPaul Gilbert
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-04-05XEEN: Fix entering password in Castle BasenjiPaul Gilbert
2018-04-02XEEN: Fix script for Miles the CartographerPaul Gilbert
2018-03-29XEEN: Improvements for trip to RivercityPaul Gilbert
This slightly slows down movement to more closely match the original, and stops a turn pass from occurring when Rivercity is reached
2018-03-24XEEN: Reset interface keypress when getting an input stringPaul Gilbert
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert