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AgeCommit message (Collapse)Author
2019-10-31XEEN: Proper fix for incorrect %lu format specifiersPaul Gilbert
2019-10-30XEEN: Fix for invalid numbers in Character Info dialogPaul Gilbert
2019-09-22XEEN: Fix clicking on monster names in combat to change targetPaul Gilbert
2019-08-29XEEN: Remove unused methods, comments for engine methodsPaul Gilbert
2019-08-29XEEN: Nothing here dialogs can now be closed by clicking in scenePaul Gilbert
2019-08-29XEEN: Fix for deleting characters from the rosterPaul Gilbert
2019-08-29XEEN: Fix background for 123 option chooserPaul Gilbert
2019-08-18XEEN: Workaround for incorrect vowelless knights riddle answerPaul Gilbert
2019-08-09XEEN: Fix Not Enough Gold error dialog wasn't showingPaul Gilbert
2019-08-09XEEN: Fix item dialog item icons for shieldsPaul Gilbert
2019-06-09XEEN: Check bounds of stat values array, bug #10971Peter Helbing
2018-07-17XEEN: fix broken screen after character creationHenrik Kretzschmar
2018-07-04XEEN: Fix using mouse click to close message dialogsPaul Gilbert
2018-05-30XEEN: Correct scroll and music when signing into tavernPaul Gilbert
2018-05-30XEEN: Stop re-rolling new character stats when some areas of screen clickedPaul Gilbert
2018-05-27XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialogPaul Gilbert
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-11XEEN: Fix animation speed when Control Panel is openPaul Gilbert
2018-05-06XEEN: Further fixes to display of Auto NotesPaul Gilbert
2018-05-06XEEN: Fix display of Auto NotesPaul Gilbert
2018-05-06XEEN: Fix setup of mode buttons in Items dialogPaul Gilbert
2018-04-28XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp classPaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-23XEEN: Fix Swords Greyhaven guild spell listPaul Gilbert
2018-04-23XEEN: FIxes for Dark Side & Swords spell listingPaul Gilbert
2018-04-21XEEN: Swords changes for game flags arrayPaul Gilbert
2018-04-20XEEN: Fix assert for maximum number in button chooserPaul Gilbert
2018-04-19XEEN: Changes for Auto Notes for SwordsPaul Gilbert
2018-04-19XEEN: Alter quest flag handling to accomodate SwordsPaul Gilbert
2018-04-19XEEN: Fix game header lines in Quests dialog for SwordsPaul Gilbert
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-14XEEN: Fix aborting combat loop prematurely via bad sleeping checkPaul Gilbert
Previously combat was being aborted prematurely, though it wasn't noticeable in most casees since the next turn combat started up again seamlessly. But there were a few edge cases, such as defeating monsters in a single turn, but having more to the side, where it resulted in the list of active monsters being fought being redrawn with no contents
2018-04-08XEEN: Allow deselecting items in Items dialogPaul Gilbert
2018-04-08XEEN: Fix display of negative values in Character dialog HP tooltipPaul Gilbert
2018-04-08XEEN: Further numeric fixes for dialog with Gremlin KingPaul Gilbert
2018-04-08XEEN: Fix display of the 123 Chooser dialogPaul Gilbert
2018-04-08XEEN: Fix buying spells in Dark SidePaul Gilbert
2018-04-08XEEN: Fix using Lloyd's Beacon across the sidesPaul Gilbert
2018-04-07XEEN: Fix check to allow Lloyding into Xeen's castlePaul Gilbert
2018-04-07XEEN: Cleanup of game completion flagsPaul Gilbert
2018-04-07XEEN: Fix Protection From Elements spellPaul Gilbert
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-04-06XEEN: Don't set a _buttonValue when Ctrl or Alt is pressedPaul Gilbert
This avoids a problem where holding down Ctrl for the GMM was passing multiple turns.. very noticeable if there were monsters nearby, or the party is standing on a trap tile
2018-04-06XEEN: Fix teleporting outdoorsPaul Gilbert
2018-04-05XEEN: Fix entering password in Castle BasenjiPaul Gilbert
2018-04-03XEEN: Don't allow saving in the war zonePaul Gilbert
2018-04-02XEEN: Fix script for Miles the CartographerPaul Gilbert
2018-04-01XEEN: Fix Coverity reported overrunsPaul Gilbert