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path: root/engines/xeen/dialogs_input.cpp
AgeCommit message (Expand)Author
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-23XEEN: Make mirror text entry matching case insensitivePaul Gilbert
2018-02-19XEEN: Fix input of new character names not allowing uppercasePaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2017-12-29XEEN: Fix teleporting using magic mirrorPaul Gilbert
2017-12-24XEEN: Fix animated text cursor partialy overlapping prior charPaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-10XEEN: Objectifying town locations codePaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-26XEEN: Fixes to selection of mirror destinationsPaul Gilbert
2017-11-25XEEN: Add animated cursor for text inputPaul Gilbert
2017-11-13XEEN: Added resetBlacksmithWares methodPaul Gilbert
2017-11-13XEEN: Fix compiler warningsPaul Gilbert
2017-11-12XEEN: Added How Much dialogPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-27XEEN: Beginnings of sound effects supportPaul Gilbert
2015-03-04XEEN: Implement cmdChooseNumeric script opcodePaul Gilbert
2015-03-01XEEN: Fixes for text entryPaul Gilbert
2015-02-13XEEN: Implemented saveCharacterPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert