Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-29 | XEEN: Refactor FontSurface as ancestors of Window, not Screen | Paul Gilbert | |
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed. | |||
2017-11-29 | XEEN: Create Windows class to hold the windows array | Paul Gilbert | |
2016-09-22 | XEEN: Create Resources class to encapsulate all the static resources | Paul Gilbert | |
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays | |||
2015-02-16 | XEEN: Starting of combat UI, moved _combatParty into Combat class | Paul Gilbert | |
2015-02-10 | XEEN: Refactored _partyCount and _partyMembers into the _activeParty array | Paul Gilbert | |
2015-02-01 | XEEN: Beginnings of Items dialog | Paul Gilbert | |
2015-02-01 | XEEN: Add Quick Reference dialog | Paul Gilbert | |