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path: root/engines/xeen/files.h
AgeCommit message (Expand)Author
2018-07-26XEEN: Fix Coverity warningsPaul Gilbert
2018-04-29XEEN: Support importing Clouds/Darkside savegames to World of XeenPaul Gilbert
2018-03-28XEEN: Added override specifierEugene Sandulenko
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-02-23XEEN: Add custom maze to the create_xeen toolPaul Gilbert
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-01-14XEEN: Fix compiler warningPaul Gilbert
2018-01-14XEEN: Fixes for encryption and resource offsets in save filesPaul Gilbert
2018-01-13XEEN: Saving fixes for party and rosterPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2018-01-11XEEN: Implementing savegame codePaul Gilbert
2017-12-27XEEN: Add saving of map/event data when the map is changedPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Hopefully fix compiler warnings about hidden virtual methodsPaul Gilbert
2016-09-21XEEN: Fixes for Clouds introPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-11XEEN: Added saving of maze monster/object dataPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-07XEEN: Add prefix support to CC files, initial save state fixesPaul Gilbert
2015-01-05XEEN: Start of in-game display implementationPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Implemented dynamic data loading for new gamesPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert