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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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interface.cpp
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Author
2015-01-14
XEEN: Split in-game scene draw code into a separate file
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-14
XEEN: Implementing drawIndoors
Paul Gilbert
2015-01-13
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
Paul Gilbert
2015-01-13
XEEN: Implemented indoor drawing code in draw3d
Paul Gilbert
2015-01-12
XEEN: Change _currentWall to be MazeWallLayers union
Paul Gilbert
2015-01-12
XEEN: Implemented setMazeBits
Paul Gilbert
2015-01-11
XEEN: Implemented map getCell method
Paul Gilbert
2015-01-11
XEEN: Split up SCREEN_POSITIONING array and fix data
Paul Gilbert
2015-01-11
XEEN: Implement frame update loop of draw3d
Paul Gilbert
2015-01-11
XEEN: Implemented loading of object animation data
Paul Gilbert
2015-01-11
XEEN: Implemented setIndoorObjects
Paul Gilbert
2015-01-11
XEEN: Added saving of maze monster/object data
Paul Gilbert
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-09
XEEN: Beginning to implement setIndoorObjects
Paul Gilbert
2015-01-09
XEEN: Added indoor/outdoor draw structure lists
Paul Gilbert
2015-01-06
XEEN: More interface setup and UI button definitions
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: Implement more map loading
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Implemented charIconsPrint
Paul Gilbert
2015-01-03
XEEN: Split game interface code into it's own class
Paul Gilbert