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path: root/engines/xeen/interface.cpp
AgeCommit message (Expand)Author
2018-04-29XEEN: Add FIXME to hopefully prevent a rare combat failure conditionPaul Gilbert
2018-04-29XEEN: Further fix for movement checks when strafing indoorsPaul Gilbert
2018-04-29XEEN: Fix original bug prematurely resetting WEAK conditionPaul Gilbert
2018-04-28XEEN: Further simplification in checkMoveDirectionPaul Gilbert
2018-04-28XEEN: Revert removal of movement check code; it was necessary after allPaul Gilbert
2018-04-28XEEN: Cleanup and fixes for control arrow movementPaul Gilbert
2018-04-21XEEN: Swords changes for game flags arrayPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-09XEEN: Fix falling from the Dark Side SkyroadsPaul Gilbert
2018-04-07XEEN: Fix double-casting of spells during combatPaul Gilbert
2018-04-07XEEN: Allow loading savegames during combat using GMMPaul Gilbert
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
2018-04-01XEEN: Fix combat crash when additional monsters join the front rowPaul Gilbert
2018-03-31XEEN: Fix crash escaping Cast Spell dialog during combatPaul Gilbert
2018-03-30XEEN: Removal of deprecated codePaul Gilbert
2018-03-30XEEN: Fix to correct remember last caster when reopening Cast Spell dialogPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-29XEEN: Added intangible debugger commandPaul Gilbert
2018-03-28XEEN: Fix check for if party has swimming skillPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-25XEEN: Fix right border face after getting temple blessingPaul Gilbert
2018-03-24XEEN: Fix clipping right edge of current monster highlight boxPaul Gilbert
2018-03-24XEEN: Don't pass a turn after opening gatesPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-24XEEN: Remove debug code and unneeded variablesPaul Gilbert
2018-02-24XEEN: Merge various pow/hit arrays into a single array of structuresPaul Gilbert
2018-02-23XEEN: Add custom minimap logo for Swords of XeenPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-27XEEN: Implement screen shakingPaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-27XEEN: Finish fall animationPaul Gilbert
2018-01-26XEEN: Added further enum values to make falling code clearerPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-25XEEN: Further fixes for starting fallsPaul Gilbert