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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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interface.cpp
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Commit message (
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Author
2018-04-29
XEEN: Add FIXME to hopefully prevent a rare combat failure condition
Paul Gilbert
2018-04-29
XEEN: Further fix for movement checks when strafing indoors
Paul Gilbert
2018-04-29
XEEN: Fix original bug prematurely resetting WEAK condition
Paul Gilbert
2018-04-28
XEEN: Further simplification in checkMoveDirection
Paul Gilbert
2018-04-28
XEEN: Revert removal of movement check code; it was necessary after all
Paul Gilbert
2018-04-28
XEEN: Cleanup and fixes for control arrow movement
Paul Gilbert
2018-04-21
XEEN: Swords changes for game flags array
Paul Gilbert
2018-04-15
XEEN: Mode renamings, fix loading savegame during script dragging party
Paul Gilbert
2018-04-09
XEEN: Fix falling from the Dark Side Skyroads
Paul Gilbert
2018-04-07
XEEN: Fix double-casting of spells during combat
Paul Gilbert
2018-04-07
XEEN: Allow loading savegames during combat using GMM
Paul Gilbert
2018-04-07
XEEN: Cache mouse clicks as well as keyboard in EventsManager
Paul Gilbert
2018-04-01
XEEN: Fix combat crash when additional monsters join the front row
Paul Gilbert
2018-03-31
XEEN: Fix crash escaping Cast Spell dialog during combat
Paul Gilbert
2018-03-30
XEEN: Removal of deprecated code
Paul Gilbert
2018-03-30
XEEN: Fix to correct remember last caster when reopening Cast Spell dialog
Paul Gilbert
2018-03-30
XEEN: Fix highlighting of character when Cast Spell dialog is opened
Paul Gilbert
2018-03-29
XEEN: Added intangible debugger command
Paul Gilbert
2018-03-28
XEEN: Fix check for if party has swimming skill
Paul Gilbert
2018-03-27
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
Paul Gilbert
2018-03-25
XEEN: Fix right border face after getting temple blessing
Paul Gilbert
2018-03-24
XEEN: Fix clipping right edge of current monster highlight box
Paul Gilbert
2018-03-24
XEEN: Don't pass a turn after opening gates
Paul Gilbert
2018-03-23
XEEN: Remove duplicated party dead flag
Paul Gilbert
2018-03-20
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Paul Gilbert
2018-03-19
XEEN: Fix whether events are checked after openGrate calls
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-17
XEEN: Fix crash setting up combat speed table for new games
Paul Gilbert
2018-03-17
XEEN: Don't let traps trigger more than once
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-02-26
XEEN: Cleanup of the game title, intro, and menu launching code
Paul Gilbert
2018-02-24
XEEN: Remove debug code and unneeded variables
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-23
XEEN: Add custom minimap logo for Swords of Xeen
Paul Gilbert
2018-02-19
XEEN: Implement Quick Fight Options dialog
Paul Gilbert
2018-02-17
XEEN: Fix crash after searching beds
Paul Gilbert
2018-02-17
XEEN: Fix resistence gems when visiting a town location
Paul Gilbert
2018-02-16
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
2018-02-13
XEEN: Fix toggling the minimap by clicking on it
Paul Gilbert
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
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