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path: root/engines/xeen/interface.cpp
AgeCommit message (Expand)Author
2016-09-22XEEN: Formatting fixesPaul Gilbert
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-28XEEN: Fix ordering of spell list and methodsPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-28XEEN: Implement shoot actionPaul Gilbert
2015-02-28XEEN: Implemented multiAttackPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-27XEEN: Implemented openGratePaul Gilbert
2015-02-26XEEN: Fix moving backwardsPaul Gilbert
2015-02-26XEEN: Fixes for attacking monstersPaul Gilbert
2015-02-26XEEN: Fix mode change across display of CastSpell dialogPaul Gilbert
2015-02-26XEEN: Fix monster/party taking turns in combatPaul Gilbert
2015-02-25XEEN: Method rename and compilation warning fixesPaul Gilbert
2015-02-25XEEN: Properly reimplement nextCharPaul Gilbert
2015-02-25XEEN: Fix display of combat action buttonsPaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-25XEEN: Prevent double call to moveMonstersPaul Gilbert
2015-02-23XEEN: Fix _newDay initializationPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-21XEEN: Implement more combat methodsPaul Gilbert
2015-02-18XEEN: Simplify use of addButton when setting up button listsPaul Gilbert
2015-02-18XEEN: Add special case spell handling during combatPaul Gilbert
2015-02-18XEEN: Implement extra code for passing active character to castSpellPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-16XEEN: Implemented giveCharDamagePaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Moved _openDoor into InterfaceMapPaul Gilbert
2015-02-15XEEN: Fix walking through wallsPaul Gilbert
2015-02-15XEEN: Moved more variables out of InterfaceMap that belong in InterfacePaul Gilbert
2015-02-15XEEN: Move more code from InterfaceMap that should be in Interface classPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-15XEEN: Move drawMiniMap to Interface classPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-15XEEN: Split up draw3d between Interface and InterfaceMap, start of fall codePaul Gilbert
2015-02-14XEEN: Fix _buttonValue check for moving through doorwaysPaul Gilbert
2015-02-11XEEN: Fix changing selected character with mouse in various dialogsPaul Gilbert
2015-02-11XEEN: Fixes for display of party dialogPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-10XEEN: Refacored face sprites loading into Roster and Character classesPaul Gilbert