Age | Commit message (Expand) | Author |
2018-04-02 | XEEN: Fix script for Miles the Cartographer | Paul Gilbert |
2018-03-30 | XEEN: Fix highlighting of character when Cast Spell dialog is opened | Paul Gilbert |
2018-03-04 | XEEN: Move all the dialog classes to their own sub-folder | Paul Gilbert |
2018-01-27 | XEEN: Implement screen shaking | Paul Gilbert |
2018-01-26 | XEEN: Implementing falling code | Paul Gilbert |
2018-01-26 | XEEN: Further renaming for _falling enum | Paul Gilbert |
2018-01-25 | XEEN: Change _falling to enum, properly implement startFalling | Paul Gilbert |
2018-01-23 | XEEN: Fix drawing of combat icons during battle | Paul Gilbert |
2017-12-17 | XEEN: Properly handle darkness | Paul Gilbert |
2017-12-10 | XEEN: Fix regression stopping map dialog frame from rendering | Paul Gilbert |
2017-12-09 | XEEN: Do rendering delays like the original did | Paul Gilbert |
2017-12-06 | XEEN: Rename InterfaceMap class to InterfaceScene | Paul Gilbert |
2017-12-06 | XEEN: Lots of constants added to minimap code | Paul Gilbert |
2017-12-04 | XEEN: Split the minimap code into it's own file | Paul Gilbert |
2017-11-29 | XEEN: Create Windows class to hold the windows array | Paul Gilbert |
2017-11-23 | XEEN: Added constant for character highlighting code | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-02-28 | XEEN: Implement addHitPoints and spellFX methods | Paul Gilbert |
2015-02-25 | XEEN: Fix display of combat action buttons | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-16 | XEEN: Implementing more combat logic | Paul Gilbert |
2015-02-16 | XEEN: Starting of combat UI, moved _combatParty into Combat class | Paul Gilbert |
2015-02-15 | XEEN: Implementing combat methods | Paul Gilbert |
2015-02-15 | XEEN: Moved more variables out of InterfaceMap that belong in Interface | Paul Gilbert |
2015-02-15 | XEEN: Move more code from InterfaceMap that should be in Interface class | Paul Gilbert |
2015-02-15 | XEEN: Implemented startFalling | Paul Gilbert |
2015-02-15 | XEEN: Move drawMiniMap to Interface class | Paul Gilbert |
2015-02-15 | XEEN: Implemented more code from end of draw3d | Paul Gilbert |
2015-02-15 | XEEN: Split up draw3d between Interface and InterfaceMap, start of fall code | Paul Gilbert |
2015-02-10 | XEEN: Refactored drawing the party icons into a separate class | Paul Gilbert |
2015-02-10 | XEEN: Refacored face sprites loading into Roster and Character classes | Paul Gilbert |
2015-02-09 | XEEN: Further refactoring for party dialog setup | Paul Gilbert |
2015-02-09 | XEEN: More refactoring needed for party dialog setup | Paul Gilbert |
2015-02-09 | XEEN: Some refactoring needed for resources the party dialog will need | Paul Gilbert |
2015-02-08 | XEEN: In progress Dismiss dialog | Paul Gilbert |
2015-02-07 | XEEN: Implemented bashing | Paul Gilbert |
2015-02-07 | XEEN: Implemented resting | Paul Gilbert |
2015-02-01 | XEEN: Implemented Exchange character dialog | Paul Gilbert |
2015-01-28 | XEEN: Fixes for tavern options | Paul Gilbert |
2015-01-27 | XEEN: Implement hilight/unhilightChar, bufixes for Tavern display | Paul Gilbert |
2015-01-25 | XEEN: Beginnings of Town class, implemented handleAction | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-22 | XEEN: Implemented dialogs for Who Will and YesNo | Paul Gilbert |
2015-01-22 | XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap | Paul Gilbert |
2015-01-21 | XEEN: Implemented the first few script commands | Paul Gilbert |
2015-01-21 | XEEN: Skeleton beginnings of script handling | Paul Gilbert |
2015-01-20 | XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it | Paul Gilbert |
2015-01-20 | XEEN: Implemented doStepCode | Paul Gilbert |
2015-01-20 | XEEN: Implemented handleLight | Paul Gilbert |
2015-01-19 | XEEN: Implemented movement code | Paul Gilbert |