Age | Commit message (Expand) | Author |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-02-28 | XEEN: Implement addHitPoints and spellFX methods | Paul Gilbert |
2015-02-25 | XEEN: Fix display of combat action buttons | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-16 | XEEN: Implementing more combat logic | Paul Gilbert |
2015-02-16 | XEEN: Starting of combat UI, moved _combatParty into Combat class | Paul Gilbert |
2015-02-15 | XEEN: Implementing combat methods | Paul Gilbert |
2015-02-15 | XEEN: Moved more variables out of InterfaceMap that belong in Interface | Paul Gilbert |
2015-02-15 | XEEN: Move more code from InterfaceMap that should be in Interface class | Paul Gilbert |
2015-02-15 | XEEN: Implemented startFalling | Paul Gilbert |
2015-02-15 | XEEN: Move drawMiniMap to Interface class | Paul Gilbert |
2015-02-15 | XEEN: Implemented more code from end of draw3d | Paul Gilbert |
2015-02-15 | XEEN: Split up draw3d between Interface and InterfaceMap, start of fall code | Paul Gilbert |
2015-02-10 | XEEN: Refactored drawing the party icons into a separate class | Paul Gilbert |
2015-02-10 | XEEN: Refacored face sprites loading into Roster and Character classes | Paul Gilbert |
2015-02-09 | XEEN: Further refactoring for party dialog setup | Paul Gilbert |
2015-02-09 | XEEN: More refactoring needed for party dialog setup | Paul Gilbert |
2015-02-09 | XEEN: Some refactoring needed for resources the party dialog will need | Paul Gilbert |
2015-02-08 | XEEN: In progress Dismiss dialog | Paul Gilbert |
2015-02-07 | XEEN: Implemented bashing | Paul Gilbert |
2015-02-07 | XEEN: Implemented resting | Paul Gilbert |
2015-02-01 | XEEN: Implemented Exchange character dialog | Paul Gilbert |
2015-01-28 | XEEN: Fixes for tavern options | Paul Gilbert |
2015-01-27 | XEEN: Implement hilight/unhilightChar, bufixes for Tavern display | Paul Gilbert |
2015-01-25 | XEEN: Beginnings of Town class, implemented handleAction | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-22 | XEEN: Implemented dialogs for Who Will and YesNo | Paul Gilbert |
2015-01-22 | XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap | Paul Gilbert |
2015-01-21 | XEEN: Implemented the first few script commands | Paul Gilbert |
2015-01-21 | XEEN: Skeleton beginnings of script handling | Paul Gilbert |
2015-01-20 | XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it | Paul Gilbert |
2015-01-20 | XEEN: Implemented doStepCode | Paul Gilbert |
2015-01-20 | XEEN: Implemented handleLight | Paul Gilbert |
2015-01-19 | XEEN: Implemented movement code | Paul Gilbert |
2015-01-19 | XEEN: Initial implementation of drawMiniMap | Paul Gilbert |
2015-01-19 | XEEN: Add extra ending code for pausing turns | Paul Gilbert |
2015-01-19 | XEEN: Beginnings of main game loop and waiting | Paul Gilbert |
2015-01-14 | XEEN: Initial bugfixes for map loading and fix draw list positions | Paul Gilbert |
2015-01-14 | XEEN: Split in-game scene draw code into a separate file | Paul Gilbert |
2015-01-14 | XEEN: Remainder of drawIndoors implemented | Paul Gilbert |
2015-01-14 | XEEN: Implementing drawIndoors | Paul Gilbert |
2015-01-13 | XEEN: Added Combat class and further map loading sprite setting | Paul Gilbert |
2015-01-13 | XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load | Paul Gilbert |
2015-01-13 | XEEN: Implemented indoor drawing code in draw3d | Paul Gilbert |
2015-01-12 | XEEN: Implemented setMazeBits | Paul Gilbert |
2015-01-11 | XEEN: Implemented map getCell method | Paul Gilbert |
2015-01-11 | XEEN: Split up SCREEN_POSITIONING array and fix data | Paul Gilbert |
2015-01-11 | XEEN: Implement frame update loop of draw3d | Paul Gilbert |
2015-01-11 | XEEN: Implemented setIndoorObjects | Paul Gilbert |
2015-01-11 | XEEN: Various renamings | Paul Gilbert |