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path: root/engines/xeen/interface_map.cpp
AgeCommit message (Collapse)Author
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-10-18XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flagPaul Gilbert
2015-02-28XEEN: Fix crash on shootingPaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-23XEEN: Fix placement of enemiesPaul Gilbert
2015-02-22XEEN: Fix placement of objects in setIndoorsObjectsPaul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Moved _openDoor into InterfaceMapPaul Gilbert
2015-02-15XEEN: Moved more variables out of InterfaceMap that belong in InterfacePaul Gilbert
2015-02-15XEEN: Move more code from InterfaceMap that should be in Interface classPaul Gilbert
2015-02-15XEEN: Move drawMiniMap to Interface classPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-15XEEN: Split up draw3d between Interface and InterfaceMap, start of fall codePaul Gilbert
2015-02-14XEEN: Fix default display of doorsPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-31XEEN: Yet more bugfixes for automap dialogPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-30XEEN: Fix glitch in indoor walls drawingPaul Gilbert
2015-01-28XEEN: Implemented drawTownAnimPaul Gilbert
2015-01-27XEEN: Implemented doTownOptionsPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Fix display of outdoors objectsPaul Gilbert
2015-01-25XEEN: Fix rendering in drawOutdoorsPaul Gilbert
2015-01-24XEEN: Fix immediate crash in outdoors renderingPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Implement drawOutdoorsPaul Gilbert
2015-01-24XEEN: Implemented drawOutdoorsObjectsPaul Gilbert
2015-01-24XEEN: Implemented drawOutdoorsMonstersPaul Gilbert
2015-01-24XEEN: Implemented outdoors drawing code in draw3dPaul Gilbert
2015-01-24XEEN: Formatting fixesPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-20XEEN: Fix settig stepped on tilesPaul Gilbert
2015-01-20XEEN: Convert map _skySprites into a 2 element arrayPaul Gilbert
2015-01-20XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in itPaul Gilbert
2015-01-19XEEN: Fix resetting sprites on ground tiles when drawingPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-18XEEN: Load correct surface sprites for the mazePaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Remove old test sprite from being displayedPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert