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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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interface_scene.cpp
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2018-03-25
XEEN: Fix loop limit when drawing monsters attacking
Paul Gilbert
2018-03-24
XEEN: Fix drawing doorways at 4 step distance
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-09
XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-02-24
XEEN: Fix resetting wall sprites between maps
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-21
XEEN: Fix combat stalling when ranged attack comes from a back row
Paul Gilbert
2018-01-20
XEEN: Cleanup of animate3d method's ranged attack code
Paul Gilbert
2018-01-15
XEEN: Renaming of MazeMonster _fieldA
Paul Gilbert
2018-01-15
XEEN: Fix monsters to resume idling after finishing attacks
Paul Gilbert
2018-01-14
XEEN: Cleanup of ranged attack shooting row array
Paul Gilbert
2018-01-11
XEEN: Renaming Combat clear method for better clarity
Paul Gilbert
2018-01-10
XEEN: Fix spelling mistake in array name
Paul Gilbert
2017-12-17
XEEN: Fix placement checks for indoors wall items
Paul Gilbert
2017-12-17
XEEN: Fix placement of flying enemies
Paul Gilbert
2017-12-17
XEEN: Correct usage of enlarging scaled drawing
Paul Gilbert
2017-12-11
XEEN: Fix Coverity identified warnings
Paul Gilbert
2017-12-09
XEEN: Fix attacking monsters outdoors
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-12-08
XEEN: Cleanup and fix flags for setOutdoorsMonsters
Paul Gilbert
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert