Age | Commit message (Expand) | Author |
2019-09-22 | XEEN: Fix ending monster suffering elemental damage | Paul Gilbert |
2019-08-30 | XEEN: Fix to use correct drawer for shades, drawer cleanup | Paul Gilbert |
2019-08-29 | XEEN: Fix crash entering Volcano Cave level 2 | Paul Gilbert |
2018-05-06 | XEEN: Comment out duplicated check present in original executable | Paul Gilbert |
2018-04-15 | XEEN: Yet further fixes to clip scene drawing to scene area | Paul Gilbert |
2018-04-13 | XEEN: Cleanup scene area clipping flags setting | Paul Gilbert |
2018-04-13 | XEEN: Fix clipping all scene drawn elements to scene area | Paul Gilbert |
2018-04-01 | XEEN: Fix object 0 not being removable, _objNumber cleanup | Paul Gilbert |
2018-03-25 | XEEN: Fix loop limit when drawing monsters attacking | Paul Gilbert |
2018-03-24 | XEEN: Fix drawing doorways at 4 step distance | Paul Gilbert |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert |
2018-03-09 | XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED | Paul Gilbert |
2018-03-04 | XEEN: Move all the dialog classes to their own sub-folder | Paul Gilbert |
2018-02-24 | XEEN: Fix resetting wall sprites between maps | Paul Gilbert |
2018-02-24 | XEEN: Merge various pow/hit arrays into a single array of structures | Paul Gilbert |
2018-01-28 | XEEN: Change ErrorDialog to MessageDialog | Paul Gilbert |
2018-01-21 | XEEN: Fix combat stalling when ranged attack comes from a back row | Paul Gilbert |
2018-01-20 | XEEN: Cleanup of animate3d method's ranged attack code | Paul Gilbert |
2018-01-15 | XEEN: Renaming of MazeMonster _fieldA | Paul Gilbert |
2018-01-15 | XEEN: Fix monsters to resume idling after finishing attacks | Paul Gilbert |
2018-01-14 | XEEN: Cleanup of ranged attack shooting row array | Paul Gilbert |
2018-01-11 | XEEN: Renaming Combat clear method for better clarity | Paul Gilbert |
2018-01-10 | XEEN: Fix spelling mistake in array name | Paul Gilbert |
2017-12-17 | XEEN: Fix placement checks for indoors wall items | Paul Gilbert |
2017-12-17 | XEEN: Fix placement of flying enemies | Paul Gilbert |
2017-12-17 | XEEN: Correct usage of enlarging scaled drawing | Paul Gilbert |
2017-12-11 | XEEN: Fix Coverity identified warnings | Paul Gilbert |
2017-12-09 | XEEN: Fix attacking monsters outdoors | Paul Gilbert |
2017-12-09 | XEEN: Fix outdoors monsters disappearing from view | Paul Gilbert |
2017-12-09 | XEEN: Change monster _damageType from int to DamageType enum | Paul Gilbert |
2017-12-08 | XEEN: Cleanup and fix flags for setOutdoorsMonsters | Paul Gilbert |
2017-12-07 | XEEN: Separation of scene indoors & outdoors drawing | Paul Gilbert |
2017-12-06 | XEEN: Rename InterfaceMap class to InterfaceScene | Paul Gilbert |