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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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map.cpp
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Author
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Initial bugfixes for map loading and fix draw list positions
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-14
XEEN: Implementing drawIndoors
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert
2015-01-13
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
Paul Gilbert
2015-01-12
XEEN: Change _currentWall to be MazeWallLayers union
Paul Gilbert
2015-01-11
XEEN: Implemented map getCell method
Paul Gilbert
2015-01-11
XEEN: Implement frame update loop of draw3d
Paul Gilbert
2015-01-11
XEEN: Implemented loading of object animation data
Paul Gilbert
2015-01-11
XEEN: Added saving of maze monster/object data
Paul Gilbert
2015-01-11
XEEN: Implemented code for 'saving' resources to the loaded savefile
Paul Gilbert
2015-01-11
XEEN: Added loading of event data for maps
Paul Gilbert
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-08
XEEN: Fixed monster/object data merging and sprite loading
Paul Gilbert
2015-01-07
XEEN: Further fix for savegame initialization
Paul Gilbert
2015-01-07
XEEN: Add prefix support to CC files, initial save state fixes
Paul Gilbert
2015-01-07
XEEN: Minor standardisation on monster/object Ids
Paul Gilbert
2015-01-07
XEEN: Implemented map loading of wall item sprites
Paul Gilbert
2015-01-06
XEEN: Work on loading sprites for monsters and objects in Map::load
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: Implement more map loading
Paul Gilbert
2015-01-05
XEEN: Properly implemented map loading first loading loop
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert