index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
/
map.cpp
Age
Commit message (
Collapse
)
Author
2017-12-17
XEEN: Fix loading correct sprites for wall items
Paul Gilbert
2017-12-16
XEEN: Fix loading correct sprites for map monsters
Paul Gilbert
2017-12-16
XEEN: Fix teleporting to Asp via mirror
Paul Gilbert
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-23
XEEN: Add playback for atmospheric music during map loading
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-16
XEEN: Map and game flag fixes
Paul Gilbert
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-09-17
Corrected spelling
Sven Kochmann
"ddark.mon" -> "dark.mon"
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-10-23
XEEN: Fix displaying sky when outdoors
Paul Gilbert
2015-02-27
XEEN: Fix updating cell flag that grate is unlocked
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Fixed display of attacking monster names
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-01-25
XEEN: Properly clear previous MazeData when loading a new map
Paul Gilbert
2015-01-24
XEEN: Simplify _currentWall back to int for now
Paul Gilbert
2015-01-24
XEEN: Implement drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Add special case block to Map::load
Paul Gilbert
2015-01-24
XEEN: Fix side loading bug in Map::load
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
2015-01-20
XEEN: Convert map _skySprites into a 2 element array
Paul Gilbert
2015-01-20
XEEN: Implemented getNewMaze
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-20
XEEN: Implemented handleLight
Paul Gilbert
2015-01-19
XEEN: Fix loading of wall types
Paul Gilbert
2015-01-19
XEEN: Minor minimap fixes
Paul Gilbert
2015-01-19
XEEN: Initial implementation of drawMiniMap
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-19
XEEN: Fix Valgrind warnings
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-18
XEEN: Convert default values for monsters flying flags from int to bool
Paul Gilbert
2015-01-18
XEEN: Fix loading of MonsterData array
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
[prev]
[next]