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path: root/engines/xeen/map.h
AgeCommit message (Expand)Author
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-02-24XEEN: Don't save prior map state when loading new savesPaul Gilbert
2018-02-09XEEN: Fix MonsterStruct _accuracy to be _armorClassPaul Gilbert
2018-01-24XEEN: Extra comments for map codePaul Gilbert
2018-01-15XEEN: Renaming of MazeMonster _fieldAPaul Gilbert
2018-01-13XEEN: Centralize logic for finding map in _mazeData arrayPaul Gilbert
2017-12-27XEEN: Fix saving monster data to exactly match originalPaul Gilbert
2017-12-27XEEN: Add saving of map/event data when the map is changedPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2017-12-16XEEN: Added remainder of Arena locationPaul Gilbert
2017-12-09XEEN: Change monster _damageType from int to DamageType enumPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-01XEEN: Implemented more spellsPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-25XEEN: Fixed display of attacking monster namesPaul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-20XEEN: Implemented monsterAttackPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-25XEEN: Properly clear previous MazeData when loading a new mapPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Fix side loading bug in Map::loadPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-20XEEN: Fix settig stepped on tilesPaul Gilbert
2015-01-20XEEN: Convert map _skySprites into a 2 element arrayPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-20XEEN: Implemented handleLightPaul Gilbert
2015-01-19XEEN: Minor minimap fixesPaul Gilbert
2015-01-19XEEN: Initial implementation of drawMiniMapPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Convert default values for monsters flying flags from int to boolPaul Gilbert
2015-01-18XEEN: Fix loading of MonsterData arrayPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-14XEEN: Implementing drawIndoorsPaul Gilbert
2015-01-13XEEN: Added Combat class and further map loading sprite settingPaul Gilbert
2015-01-13XEEN: Add indoor terrain loading and indoor list sprite setting to Map::loadPaul Gilbert
2015-01-12XEEN: Change _currentWall to be MazeWallLayers unionPaul Gilbert
2015-01-12XEEN: Implemented setMazeBitsPaul Gilbert
2015-01-11XEEN: Implemented map getCell methodPaul Gilbert