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path: root/engines/xeen/map.h
AgeCommit message (Expand)Author
2015-01-11XEEN: Implemented loading of object animation dataPaul Gilbert
2015-01-11XEEN: Added saving of maze monster/object dataPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert
2015-01-11XEEN: Various renamingsPaul Gilbert
2015-01-09XEEN: Beginning to implement setIndoorObjectsPaul Gilbert
2015-01-08XEEN: Fixed monster/object data merging and sprite loadingPaul Gilbert
2015-01-07XEEN: Minor standardisation on monster/object IdsPaul Gilbert
2015-01-07XEEN: Implemented map loading of wall item spritesPaul Gilbert
2015-01-06XEEN: Work on loading sprites for monsters and objects in Map::loadPaul Gilbert
2015-01-05XEEN: Implement more map loadingPaul Gilbert
2015-01-05XEEN: Properly implemented map loading first loading loopPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert