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path: root/engines/xeen/module.mk
AgeCommit message (Expand)Author
2018-03-03XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
2018-02-18XEEN: Split up code for create character dialog into it's own classPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-01-31XEEN: Move the World of Xeen ending cutscene to it's own filePaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-06XEEN: Rename InterfaceMap class to InterfaceScenePaul Gilbert
2017-12-05XEEN: Cleanup of the map dialog classPaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert
2017-11-29XEEN: Split Window class into it's own filePaul Gilbert
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2015-11-29XEEN: Create stub files for other Clouds/DarkSide cutscenesPaul Gilbert
2015-11-29XEEN: Moved in-progress Dark Side intro to it's own filePaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2015-02-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-08XEEN: In progress Dismiss dialogPaul Gilbert
2015-02-07XEEN: Implemented remainder of ItemsDialogPaul Gilbert
2015-02-05XEEN: Merged confirmation and yes/no dialogs into single source filePaul Gilbert
2015-02-04XEEN: Split Character class into it's own filePaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-02-01XEEN: Implemented Exchange character dialogPaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-31XEEN: Implement the Info dialogPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-30XEEN: Implemented SpellsDialog and ConfirmDialog classesPaul Gilbert
2015-01-29XEEN: Implemented setSpellText for spells dialogPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert
2015-01-13XEEN: Implemented indoor drawing code in draw3dPaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert