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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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party.cpp
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2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-23
XEEN: Fixes for initializing blacksmith wares
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-13
XEEN: Added giveBankInterest method
Paul Gilbert
2017-11-13
XEEN: Added resetBlacksmithWares method
Paul Gilbert
2017-11-12
XEEN: Added How Much dialog
Paul Gilbert
2017-11-12
XEEN: Added resetYearlyBits
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-11-12
XEEN: Fix compiler warnings & AmigaOS errors
Paul Gilbert
2017-11-11
XEEN: Added more giveTake
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refactored drawing the party icons into a separate class
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-09
XEEN: Further refactoring for party dialog setup
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-04
XEEN: Split Character class into it's own file
Paul Gilbert
2015-02-04
XEEN: Partial implementation of doItemOptions
Paul Gilbert
2015-02-02
XEEN: Finished Items dailog loading block for weapons
Paul Gilbert
2015-02-02
XEEN: Implemented passRestrictions
Paul Gilbert
2015-02-02
XEEN: Implemented assembleItemName method
Paul Gilbert
2015-02-01
XEEN: Beginnings of Items dialog
Paul Gilbert
2015-02-01
XEEN: Add Quick Reference dialog
Paul Gilbert
2015-02-01
XEEN: Fixes for Character Info dialog stat details display
Paul Gilbert
2015-02-01
XEEN: Fixes to the Character Info dialog
Paul Gilbert
2015-02-01
XEEN: Implemented Character Info dialog
Paul Gilbert
2015-01-30
XEEN: Implemented SpellsDialog and ConfirmDialog classes
Paul Gilbert
2015-01-29
XEEN: Implemented setSpellText for spells dialog
Paul Gilbert
2015-01-27
XEEN: Implemented doTownOptions
Paul Gilbert
2015-01-26
XEEN: Implemented createTownText
Paul Gilbert
2015-01-24
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
Paul Gilbert
2015-01-24
XEEN: Fixes for hit points calculations
Paul Gilbert
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