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path: root/engines/xeen/party.cpp
AgeCommit message (Expand)Author
2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Don't immediately die again after loading save after deathPaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-18XEEN: Properly write party character data when saving the gamePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix incorrect showing of 'you are tired' dialogs after loading savegame...Paul Gilbert
2018-03-14XEEN: Fixes and refactoring for Blacksmith WaresPaul Gilbert
2018-03-05XEEN: Fixes returning to main menus after viewing intro/end cutscenesPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-24XEEN: Fix getting items from combat and displaying them in Items dialogPaul Gilbert
2018-02-23XEEN: Change Resource String fields to const char *Paul Gilbert
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-17XEEN: Fix getting random item when searching bedsPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-12XEEN: Properly pause when listing treasure post-combatPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2018-01-28XEEN: Flesh out missing ErrorDialog codePaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-16XEEN: Add spells debugger command to give party all the spellsPaul Gilbert
2018-01-14XEEN: Cleanup of ranged attack shooting row arrayPaul Gilbert
2017-12-29XEEN: Fix showing correct names for quest itemsPaul Gilbert
2017-12-29XEEN: Fix display of given treasurePaul Gilbert
2017-12-29XEEN: Cleanup of give opcode and methodsPaul Gilbert
2017-12-29XEEN: Implemented giveExt methodPaul Gilbert
2017-12-29XEEN: Properly implement cmdGiveExtended opcodePaul Gilbert
2017-12-29XEEN: Implement sets & checks for _questItemsPaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-03XEEN: Cleanup of window opening & closingPaul Gilbert
2017-11-30XEEN: Added enum for consumable types and party/bank usePaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-23XEEN: Fixes for initializing blacksmith waresPaul Gilbert
2017-11-18XEEN: Fix size of quest flags, rename for clarityPaul Gilbert
2017-11-17XEEN: Fix Coverity identified problemsPaul Gilbert
2017-11-13XEEN: Added giveBankInterest methodPaul Gilbert
2017-11-13XEEN: Added resetBlacksmithWares methodPaul Gilbert
2017-11-12XEEN: Added How Much dialogPaul Gilbert
2017-11-12XEEN: Added resetYearlyBitsPaul Gilbert
2017-11-12XEEN: Added remainder of giveTakePaul Gilbert
2017-11-12XEEN: Fix compiler warnings & AmigaOS errorsPaul Gilbert
2017-11-11XEEN: Added more giveTakePaul Gilbert