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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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party.cpp
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Author
2018-03-31
XEEN: Fix initial generation of blacksmith wares
Paul Gilbert
2018-03-31
XEEN: Change many item Id checks to use empty() function
Paul Gilbert
2018-03-31
XEEN: Properly clear misc item treasure list afterwards
Paul Gilbert
2018-03-31
XEEN: Cleanup of item bonus flags to a bitfield state structure
Paul Gilbert
2018-03-30
XEEN: Fixes for giving items via scripts
Paul Gilbert
2018-03-25
XEEN: Add portrait effect when gaining skill
Paul Gilbert
2018-03-25
XEEN: Slightly increase delay between giving multiple treasure items
Paul Gilbert
2018-03-23
XEEN: Remove duplicated party dead flag
Paul Gilbert
2018-03-23
XEEN: Don't immediately die again after loading save after death
Paul Gilbert
2018-03-18
XEEN: Add an enum SpellsCategory enum, code simplification using it
Paul Gilbert
2018-03-18
XEEN: Properly write party character data when saving the game
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-17
XEEN: Fix incorrect showing of 'you are tired' dialogs after loading savegame...
Paul Gilbert
2018-03-14
XEEN: Fixes and refactoring for Blacksmith Wares
Paul Gilbert
2018-03-05
XEEN: Fixes returning to main menus after viewing intro/end cutscenes
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-02-24
XEEN: Fix getting items from combat and displaying them in Items dialog
Paul Gilbert
2018-02-23
XEEN: Change Resource String fields to const char *
Paul Gilbert
2018-02-23
XEEN: Creation of create_xeen tool
Paul Gilbert
2018-02-17
XEEN: Fix getting random item when searching beds
Paul Gilbert
2018-02-17
XEEN: Cleanup of giveTake give case 66 - give item
Paul Gilbert
2018-02-17
XEEN: Fix crash after searching beds
Paul Gilbert
2018-02-12
XEEN: Properly pause when listing treasure post-combat
Paul Gilbert
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-02-06
XEEN: Implement final score calculation
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-28
XEEN: Flesh out missing ErrorDialog code
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-16
XEEN: Add spells debugger command to give party all the spells
Paul Gilbert
2018-01-14
XEEN: Cleanup of ranged attack shooting row array
Paul Gilbert
2017-12-29
XEEN: Fix showing correct names for quest items
Paul Gilbert
2017-12-29
XEEN: Fix display of given treasure
Paul Gilbert
2017-12-29
XEEN: Cleanup of give opcode and methods
Paul Gilbert
2017-12-29
XEEN: Implemented giveExt method
Paul Gilbert
2017-12-29
XEEN: Properly implement cmdGiveExtended opcode
Paul Gilbert
2017-12-29
XEEN: Implement sets & checks for _questItems
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-23
XEEN: Fixes for initializing blacksmith wares
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-13
XEEN: Added giveBankInterest method
Paul Gilbert
2017-11-13
XEEN: Added resetBlacksmithWares method
Paul Gilbert
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