Age | Commit message (Collapse) | Author |
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This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d.
Turns out the overlapping byte access was for the questItems
array, but using Ids which start at 82 rather than 0
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Byte 6 of the flags data, for flags 48 to 55, is directly used
in several places. I didn't think it was needed, but turns out
it is. So I've had to refactor the bool array I had previously
to have this as a bitset, so byte 6 can be accessed
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Previously, I only had a single savefile, which maintains the
state of the party and mazes. But I've realised that I'll need
a separate archive for each side of Xeen. I'm still not entirely
happy with the cleanliness of the new structure, but it at least
is now functionally separating the sides.
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This refactoring allowed Screen to now simply derive from
Graphics::Screen, and several duplicated methods could be removed.
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This will make it easier later on to handle things like translations,
and if the other games have different values for some arrays
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