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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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party.h
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Author
2018-04-01
XEEN: Fix Coverity reported overruns
Paul Gilbert
2018-03-31
XEEN: Properly clear misc item treasure list afterwards
Paul Gilbert
2018-03-30
XEEN: Fix highlighting of character when Cast Spell dialog is opened
Paul Gilbert
2018-03-23
XEEN: Remove duplicated party dead flag
Paul Gilbert
2018-03-14
XEEN: Fixes and refactoring for Blacksmith Wares
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-02-17
XEEN: Cleanup of giveTake give case 66 - give item
Paul Gilbert
2018-02-06
XEEN: Implement final score calculation
Paul Gilbert
2018-01-28
XEEN: Removal of redundant TODOs
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2017-12-29
XEEN: Implemented giveExt method
Paul Gilbert
2017-12-29
XEEN: Properly implement cmdGiveExtended opcode
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-14
XEEN: Added missing initialization for new games
Paul Gilbert
2017-11-13
XEEN: Added giveBankInterest method
Paul Gilbert
2017-11-13
XEEN: Added resetBlacksmithWares method
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-11-12
XEEN: Fix compiler warnings & AmigaOS errors
Paul Gilbert
2017-11-11
XEEN: Added more giveTake
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-03-04
XEEN: Implement remaining missing code in checkEvents
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-09
XEEN: Further refactoring for party dialog setup
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-07
XEEN: Implement Quests dialog
Paul Gilbert
2015-02-07
XEEN: Implemented getIdentifiedDetails and getAttributes
Paul Gilbert
2015-02-04
XEEN: Moved passRestrictions to the InventoryItems class
Paul Gilbert
2015-02-04
XEEN: Split Character class into it's own file
Paul Gilbert
2015-02-04
XEEN: Partial implementation of doItemOptions
Paul Gilbert
2015-02-02
XEEN: Implemented passRestrictions
Paul Gilbert
2015-02-02
XEEN: Implemented assembleItemName method
Paul Gilbert
2015-02-01
XEEN: Beginnings of Items dialog
Paul Gilbert
2015-02-01
XEEN: Add Quick Reference dialog
Paul Gilbert
2015-02-01
XEEN: Fixes for Character Info dialog stat details display
Paul Gilbert
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