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path: root/engines/xeen/party.h
AgeCommit message (Expand)Author
2018-04-01XEEN: Fix Coverity reported overrunsPaul Gilbert
2018-03-31XEEN: Properly clear misc item treasure list afterwardsPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-14XEEN: Fixes and refactoring for Blacksmith WaresPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-01-28XEEN: Removal of redundant TODOsPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2017-12-29XEEN: Implemented giveExt methodPaul Gilbert
2017-12-29XEEN: Properly implement cmdGiveExtended opcodePaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-11-30XEEN: Added enum for consumable types and party/bank usePaul Gilbert
2017-11-18XEEN: Fix size of quest flags, rename for clarityPaul Gilbert
2017-11-14XEEN: Added missing initialization for new gamesPaul Gilbert
2017-11-13XEEN: Added giveBankInterest methodPaul Gilbert
2017-11-13XEEN: Added resetBlacksmithWares methodPaul Gilbert
2017-11-12XEEN: Added remainder of giveTakePaul Gilbert
2017-11-12XEEN: Fix compiler warnings & AmigaOS errorsPaul Gilbert
2017-11-11XEEN: Added more giveTakePaul Gilbert
2017-11-11XEEN: In progress implementing giveTakePaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-04XEEN: Implement remaining missing code in checkEventsPaul Gilbert
2015-03-03XEEN: Implement give/take script opcodesPaul Gilbert
2015-02-28XEEN: Implement shoot actionPaul Gilbert
2015-02-21XEEN: Implemented giveTreasurePaul Gilbert
2015-02-21XEEN: Implement more combat methodsPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-10XEEN: Refacored face sprites loading into Roster and Character classesPaul Gilbert
2015-02-09XEEN: Further refactoring for party dialog setupPaul Gilbert
2015-02-09XEEN: More refactoring needed for party dialog setupPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-07XEEN: Implement Quests dialogPaul Gilbert
2015-02-07XEEN: Implemented getIdentifiedDetails and getAttributesPaul Gilbert
2015-02-04XEEN: Moved passRestrictions to the InventoryItems classPaul Gilbert
2015-02-04XEEN: Split Character class into it's own filePaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-02-02XEEN: Implemented passRestrictionsPaul Gilbert
2015-02-02XEEN: Implemented assembleItemName methodPaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-02-01XEEN: Fixes for Character Info dialog stat details displayPaul Gilbert