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path: root/engines/xeen/resources.h
AgeCommit message (Expand)Author
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Implementing drawIndoorsPaul Gilbert
2015-01-13XEEN: Added Combat class and further map loading sprite settingPaul Gilbert
2015-01-13XEEN: Add indoor terrain loading and indoor list sprite setting to Map::loadPaul Gilbert
2015-01-11XEEN: Implemented map getCell methodPaul Gilbert
2015-01-11XEEN: Split up SCREEN_POSITIONING array and fix dataPaul Gilbert
2015-01-11XEEN: Implement frame update loop of draw3dPaul Gilbert
2015-01-09XEEN: Beginning to implement setIndoorObjectsPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-03XEEN: Implemented charIconsPrintPaul Gilbert
2015-01-02XEEN: Completed assembleGameBorder methodPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2014-12-30XEEN: Implemented cursor displayPaul Gilbert
2014-12-26XEEN: Implement button handlng and rest of Dark Side title screenPaul Gilbert
2014-12-26XEEN: Converted SpriteResource to decoding sprite frames on the flyPaul Gilbert
2014-12-26XEEN: Initial implementation of sprite resource classPaul Gilbert
2014-12-25XEEN: Add XSurface base class and Screen dirty rect codePaul Gilbert
2014-12-24XEEN: Implemented resource managerPaul Gilbert