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path: root/engines/xeen/resources.h
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2018-03-04XEEN: Added Other Options dialog for Dark Side and WorldPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-23XEEN: Add custom minimap logo for Swords of XeenPaul Gilbert
2018-02-23XEEN: Add data to create_xeen for Clouds of Xeen on it's ownPaul Gilbert
2018-02-23XEEN: Change Resource String fields to const char *Paul Gilbert
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char *
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-01-30XEEN: In progress implementing World of Xeen endgamePaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-25XEEN: Fix loading of desert mapPaul Gilbert
2018-01-10XEEN: Fix spelling mistake in array namePaul Gilbert
2017-12-29XEEN: Implemented giveExt methodPaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-16XEEN: Added remainder of Arena locationPaul Gilbert
2017-12-15XEEN: Implementing Arena location logicPaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-10XEEN: Implemented PyramidLocation classPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-23XEEN: Fix music/background loading for town locationsPaul Gilbert
2017-11-12XEEN: Added How Much dialogPaul Gilbert
2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-20XEEN: In progress Clouds intro, subtitles cleanupPaul Gilbert
2016-09-19XEEN: Added Pharaoh endgame score screenPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-03-01XEEN: Implement remaining spellsPaul Gilbert
2015-03-01XEEN: Implemented more spellsPaul Gilbert
2015-03-01XEEN: Implementing spellsPaul Gilbert
2015-02-28XEEN: Fix ordering of spell list and methodsPaul Gilbert
2015-02-28XEEN: Implemented protection from elements spellPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-21XEEN: Implemented giveTreasurePaul Gilbert
2015-02-18XEEN: Simplify use of addButton when setting up button listsPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-13XEEN: Implemented exchangeAttributePaul Gilbert
2015-02-13XEEN: Implemented saveCharacterPaul Gilbert
2015-02-12XEEN: Implementing create chracter dialogPaul Gilbert
2015-02-11XEEN: Implemented code for deleting characters in Party dialogPaul Gilbert
2015-02-11XEEN: Fixes for display of party dialogPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-10XEEN: Refacored face sprites loading into Roster and Character classesPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-08XEEN: In progress Dismiss dialogPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-07XEEN: Implement Quests dialogPaul Gilbert