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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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screen.cpp
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2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-29
XEEN: Split Window class into it's own file
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-20
XEEN: Fix vertical gfx merging
Paul Gilbert
2016-09-19
XEEN: Change Window _vm field to be static
Paul Gilbert
2016-09-18
XEEN: Fix merging graphic pages to screen
Paul Gilbert
2016-09-18
XEEN: Fix fade out at end of Darkside Title sequence
Paul Gilbert
2016-09-04
XEEN: Further fix identified warnings
Paul Gilbert
2016-09-04
XEEN: Converted XSurface to derive from ManagedSurface
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-02-22
XEEN: Remove redundant comment from drawList method
Paul Gilbert
2015-02-09
XEEN: Further refactoring for party dialog setup
Paul Gilbert
2015-02-01
XEEN: Fixes to the Character Info dialog
Paul Gilbert
2015-01-28
XEEN: Add saving/restoring of background when opening/closing windows
Paul Gilbert
2015-01-28
XEEN: Fix display of buy message for buying tavern food
Paul Gilbert
2015-01-27
XEEN: Added NumericInput class and refactored existing string input
Paul Gilbert
2015-01-25
XEEN: Revert window restriction, since all window draws use absolute x,y
Paul Gilbert
2015-01-24
XEEN: Implemented cmdTeleport opcode
Paul Gilbert
2015-01-24
XEEN: Restrict drawing in windows to drawing within their bounds
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-18
XEEN: In progress work on sprite scaling
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
2015-01-14
XEEN: Initial bugfixes for map loading and fix draw list positions
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Implemented charIconsPrint
Paul Gilbert
2015-01-01
XEEN: Credits screen now working
Paul Gilbert
2014-12-31
XEEN: Fixes for text display
Paul Gilbert
2014-12-31
XEEN: Startup fixes; options menu buttons now showing
Paul Gilbert
2014-12-31
XEEN: Split the font code into it's own file
Paul Gilbert
2014-12-31
XEEN: Lot of font code implemented
Paul Gilbert
2014-12-31
XEEN: Implement window framing code and dialog event handling
Paul Gilbert
2014-12-30
XEEN: Implemented Window functionality
Paul Gilbert
2014-12-30
XEEN: In progress implementing options/main menu
Paul Gilbert
2014-12-30
XEEN: Implemented cursor display
Paul Gilbert
2014-12-29
XEEN: Proper setup of window list
Paul Gilbert
2014-12-29
XEEN: Temporary processing of Window list data to produce formatted output
Paul Gilbert
2014-12-27
XEEN: Second Dark Side title screen, beginnings of starting sequence
Paul Gilbert
2014-12-26
XEEN: Fix error in vertMerge
Paul Gilbert
2014-12-26
XEEN: Fix error in vertMerge
Paul Gilbert
2014-12-26
XEEN: Converted SpriteResource to decoding sprite frames on the fly
Paul Gilbert
2014-12-26
XEEN: Implement beginnings of Dark Side intro and supporting methods
Paul Gilbert
2014-12-26
XEEN: Implemented horizontal and vertical page merging
Paul Gilbert
2014-12-25
XEEN: Add XSurface base class and Screen dirty rect code
Paul Gilbert
2014-12-25
XEEN: Added skeleton events manager and screen class
Paul Gilbert