Age | Commit message (Expand) | Author |
2018-03-05 | XEEN: Fix shadowed field warning | Paul Gilbert |
2018-03-04 | XEEN: Fix scroll effect for Clouds of Xeen main menu | Paul Gilbert |
2018-02-24 | XEEN: Remove old stubbed Screen::draw method | Paul Gilbert |
2017-12-17 | XEEN: Properly handle darkness | Paul Gilbert |
2017-11-29 | XEEN: Refactor FontSurface as ancestors of Window, not Screen | Paul Gilbert |
2017-11-29 | XEEN: Create Windows class to hold the windows array | Paul Gilbert |
2017-11-29 | XEEN: Split Window class into it's own file | Paul Gilbert |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-19 | XEEN: Change Window _vm field to be static | Paul Gilbert |
2016-09-19 | XEEN: More of Darkside endgame sequence | Paul Gilbert |
2016-09-18 | XEEN: More of Darkside endgame sequence | Paul Gilbert |
2016-09-04 | XEEN: Converted XSurface to derive from ManagedSurface | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-03-02 | XEEN: Implemented cmNPC and TownMessage dialog class | Paul Gilbert |
2015-03-02 | XEEN: Implementing more script opcodes | Paul Gilbert |
2015-02-21 | XEEN: Restrict sprite drawing to window bounds | Paul Gilbert |
2015-02-09 | XEEN: Further refactoring for party dialog setup | Paul Gilbert |
2015-01-28 | XEEN: Add saving/restoring of background when opening/closing windows | Paul Gilbert |
2015-01-27 | XEEN: Added NumericInput class and refactored existing string input | Paul Gilbert |
2015-01-24 | XEEN: Implemented cmdTeleport opcode | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-05 | XEEN: Implement more map loading | Paul Gilbert |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert |
2015-01-03 | XEEN: Implemented charIconsPrint | Paul Gilbert |
2015-01-02 | XEEN: Completed assembleGameBorder method | Paul Gilbert |
2015-01-02 | XEEN: Added checkSkill and animating indicators to assembleBorder | Paul Gilbert |
2015-01-01 | XEEN: Credits screen now working | Paul Gilbert |
2014-12-31 | XEEN: Startup fixes; options menu buttons now showing | Paul Gilbert |
2014-12-31 | XEEN: Split the font code into it's own file | Paul Gilbert |
2014-12-31 | XEEN: Lot of font code implemented | Paul Gilbert |
2014-12-31 | XEEN: Implement window framing code and dialog event handling | Paul Gilbert |
2014-12-30 | XEEN: Implemented Window functionality | Paul Gilbert |
2014-12-30 | XEEN: In progress implementing options/main menu | Paul Gilbert |
2014-12-30 | XEEN: Implemented cursor display | Paul Gilbert |
2014-12-29 | XEEN: Proper setup of window list | Paul Gilbert |
2014-12-29 | XEEN: Temporary processing of Window list data to produce formatted output | Paul Gilbert |
2014-12-27 | XEEN: Second Dark Side title screen, beginnings of starting sequence | Paul Gilbert |
2014-12-26 | XEEN: Converted SpriteResource to decoding sprite frames on the fly | Paul Gilbert |
2014-12-26 | XEEN: Implement beginnings of Dark Side intro and supporting methods | Paul Gilbert |
2014-12-26 | XEEN: Implemented horizontal and vertical page merging | Paul Gilbert |
2014-12-25 | XEEN: Add XSurface base class and Screen dirty rect code | Paul Gilbert |
2014-12-25 | XEEN: Added skeleton events manager and screen class | Paul Gilbert |