Age | Commit message (Expand) | Author |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-22 | XEEN: Create Resources class to encapsulate all the static resources | Paul Gilbert |
2016-09-18 | XEEN: Beginnings of Darkside endgame, subtitle code | Paul Gilbert |
2016-09-16 | XEEN: Cleanup of Sound driver | Paul Gilbert |
2016-09-12 | XEEN: Beginnings of Music class | Paul Gilbert |
2016-09-04 | XEEN: Fix Travis identified warnings | Paul Gilbert |
2016-08-28 | XEEN: gcc compilation fixes | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-10-24 | XEEN: Beginnings of work on copy protection check method | Paul Gilbert |
2015-03-04 | XEEN: Implement cmdChooseNumeric script opcode | Paul Gilbert |
2015-03-04 | XEEN: Implement remaining missing code in checkEvents | Paul Gilbert |
2015-03-03 | XEEN: More script opcodes | Paul Gilbert |
2015-03-03 | XEEN: Implement give/take script opcodes | Paul Gilbert |
2015-03-02 | XEEN: Implemented cmNPC and TownMessage dialog class | Paul Gilbert |
2015-03-02 | XEEN: Implementing more script opcodes | Paul Gilbert |
2015-02-28 | XEEN: Implement addHitPoints and spellFX methods | Paul Gilbert |
2015-02-27 | XEEN: Fixes for marking grates as unlocked | Paul Gilbert |
2015-02-27 | XEEN: Implemented openGrate | Paul Gilbert |
2015-02-26 | XEEN: Fix hang calling checkEvents when in combat mode | Paul Gilbert |
2015-02-25 | XEEN: Add a MonsterStruct pointer to the MazeMonster class | Paul Gilbert |
2015-02-20 | XEEN: Implemented attack2 | Paul Gilbert |
2015-02-20 | XEEN: Implement attack method | Paul Gilbert |
2015-02-16 | XEEN: Implementing more combat logic | Paul Gilbert |
2015-02-15 | XEEN: Implemented startFalling | Paul Gilbert |
2015-02-10 | XEEN: Refactored _partyCount and _partyMembers into the _activeParty array | Paul Gilbert |
2015-02-10 | XEEN: Refactored drawing the party icons into a separate class | Paul Gilbert |
2015-02-09 | XEEN: Some refactoring needed for resources the party dialog will need | Paul Gilbert |
2015-02-05 | XEEN: Merged confirmation and yes/no dialogs into single source file | Paul Gilbert |
2015-02-01 | XEEN: Beginnings of Items dialog | Paul Gilbert |
2015-01-28 | XEEN: Fixes for tavern options | Paul Gilbert |
2015-01-28 | XEEN: Fix for entering/exiting tavern display | Paul Gilbert |
2015-01-27 | XEEN: Implemented doTownOptions | Paul Gilbert |
2015-01-27 | XEEN: Added NumericInput class and refactored existing string input | Paul Gilbert |
2015-01-25 | XEEN: Beginnings of Town class, implemented handleAction | Paul Gilbert |
2015-01-25 | XEEN: Add skeleton for spells class | Paul Gilbert |
2015-01-25 | XEEN: Fix clearing Please Wait window after changing maps | Paul Gilbert |
2015-01-24 | XEEN: Simplify _currentWall back to int for now | Paul Gilbert |
2015-01-24 | XEEN: Implemented cmdTeleport opcode | Paul Gilbert |
2015-01-24 | XEEN: Fix to cmdSpawn, and implemented cmdSetValue | Paul Gilbert |
2015-01-24 | XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes | Paul Gilbert |
2015-01-24 | XEEN: Fixes to ifProc | Paul Gilbert |
2015-01-24 | XEEN: Implemented cmdIf opcode | Paul Gilbert |
2015-01-24 | XEEN: Changed PlayerStruct to Character | Paul Gilbert |
2015-01-24 | XEEN: Implement lots of stubbed PlayerStruct methods | Paul Gilbert |
2015-01-24 | XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes | Paul Gilbert |
2015-01-23 | XEEN: Implemented If script opcode | Paul Gilbert |
2015-01-23 | XEEN: Implement cmdJumpRnd script opcode | Paul Gilbert |
2015-01-23 | XEEN: Implement script opcodes for cmdCallEvent and cmdReturn | Paul Gilbert |
2015-01-23 | XEEN: Implement further script opcodes | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |