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path: root/engines/xeen/scripts.cpp
AgeCommit message (Expand)Author
2018-03-31XEEN: Properly remove river bottles when openedPaul Gilbert
2018-03-31XEEN: Cleanup of item bonus flags to a bitfield state structurePaul Gilbert
2018-03-30XEEN: Fixes for giving items via scriptsPaul Gilbert
2018-03-29XEEN: Improvements for trip to RivercityPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Fix crash getting experience from Vertigo mayorPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix damaging characters from poisoned wellPaul Gilbert
2018-03-13XEEN: Fix text colors during intro/exit cutscenesPaul Gilbert
2018-03-04XEEN: Added Other Options dialog for Dark Side and WorldPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-23XEEN: Fix restarting scripts after script teleportsPaul Gilbert
2018-02-23XEEN: Fix exiting ScummVM when 'Nothing here' dialog is activePaul Gilbert
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-01-29XEEN: Hook up script opcodes to show ending cutscenesPaul Gilbert
2018-01-28XEEN: Implemented cmdDisplayLarge opcodePaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-17XEEN: Fix display of text in bottom screen dialogsPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2017-12-29XEEN: REplace award values with descriptive constantsPaul Gilbert
2017-12-29XEEN: Fix intermittant crash leaving Dwarf MinePaul Gilbert
2017-12-29XEEN: Close open windows after opcode calls to cmdGiveMultiPaul Gilbert
2017-12-29XEEN: Cleanup of give opcode and methodsPaul Gilbert
2017-12-29XEEN: Implemented giveExt methodPaul Gilbert
2017-12-29XEEN: Properly implement cmdGiveExtended opcodePaul Gilbert
2017-12-29XEEN: Implement sets & checks for _questItemsPaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
2017-12-25XEEN: Fix updating party icons after drinking HP fountainPaul Gilbert
2017-12-24XEEN: Fix Unused Variable Compiler Warning.D G Turner
2017-12-18XEEN: Renamings of endgame methods for better clarityPaul Gilbert
2017-12-18XEEN: Cleanup, formatting, and comments for scripts.cppPaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-10XEEN: Fix several malformed string constantsPaul Gilbert
2017-12-10XEEN: Objectifying town locations codePaul Gilbert
2017-12-09XEEN: Fix restoring UI movement buttons after showing dialogPaul Gilbert
2017-12-03XEEN: Cleanup of window opening & closingPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert