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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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scripts.cpp
Age
Commit message (
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Author
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-10-24
XEEN: Beginnings of work on copy protection check method
Paul Gilbert
2015-03-04
XEEN: Implement cmdChooseNumeric script opcode
Paul Gilbert
2015-03-04
XEEN: Implement remaining missing code in checkEvents
Paul Gilbert
2015-03-03
XEEN: More script opcodes
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-26
XEEN: Fix hang calling checkEvents when in combat mode
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refactored drawing the party icons into a separate class
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-05
XEEN: Merged confirmation and yes/no dialogs into single source file
Paul Gilbert
2015-02-01
XEEN: Beginnings of Items dialog
Paul Gilbert
2015-01-28
XEEN: Fixes for tavern options
Paul Gilbert
2015-01-28
XEEN: Fix for entering/exiting tavern display
Paul Gilbert
2015-01-27
XEEN: Implemented doTownOptions
Paul Gilbert
2015-01-27
XEEN: Added NumericInput class and refactored existing string input
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-25
XEEN: Fix clearing Please Wait window after changing maps
Paul Gilbert
2015-01-24
XEEN: Simplify _currentWall back to int for now
Paul Gilbert
2015-01-24
XEEN: Implemented cmdTeleport opcode
Paul Gilbert
2015-01-24
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
Paul Gilbert
2015-01-24
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
Paul Gilbert
2015-01-24
XEEN: Fixes to ifProc
Paul Gilbert
2015-01-24
XEEN: Implemented cmdIf opcode
Paul Gilbert
2015-01-24
XEEN: Changed PlayerStruct to Character
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-24
XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
Paul Gilbert
2015-01-23
XEEN: Implemented If script opcode
Paul Gilbert
2015-01-23
XEEN: Implement cmdJumpRnd script opcode
Paul Gilbert
2015-01-23
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-21
XEEN: Fix strings used by newly added script commands
Paul Gilbert
2015-01-21
XEEN: Implemented the first few script commands
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
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