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path: root/engines/xeen/scripts.h
AgeCommit message (Expand)Author
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-27XEEN: Implemented openGratePaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-06XEEN: Implemented makeItemPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-25XEEN: Fix clearing Please Wait window after changing mapsPaul Gilbert
2015-01-24XEEN: Implemented cmdTeleport opcodePaul Gilbert
2015-01-24XEEN: Fix to cmdSpawn, and implemented cmdSetValuePaul Gilbert
2015-01-24XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodesPaul Gilbert
2015-01-24XEEN: Implemented cmdIf opcodePaul Gilbert
2015-01-23XEEN: Implemented If script opcodePaul Gilbert
2015-01-23XEEN: Implement cmdJumpRnd script opcodePaul Gilbert
2015-01-23XEEN: Implement script opcodes for cmdCallEvent and cmdReturnPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-21XEEN: Implemented the first few script commandsPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert