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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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scripts.h
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Author
2018-02-23
XEEN: Fix restarting scripts after script teleports
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2017-12-29
XEEN: Cleanup of give opcode and methods
Paul Gilbert
2017-12-18
XEEN: Renamings of endgame methods for better clarity
Paul Gilbert
2017-12-18
XEEN: Cleanup, formatting, and comments for scripts.cpp
Paul Gilbert
2017-11-25
XEEN: Fix prompt text for teleport mirror
Paul Gilbert
2017-11-23
XEEN: Script opcode cleanup and fixes
Paul Gilbert
2017-11-21
XEEN: Add a new iterator class for reading event parameters
Paul Gilbert
2017-11-19
XEEN: Extra comments for script methods
Paul Gilbert
2017-11-19
XEEN: Clean up script execution line changes
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-06
XEEN: Implemented makeItem
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-25
XEEN: Fix clearing Please Wait window after changing maps
Paul Gilbert
2015-01-24
XEEN: Implemented cmdTeleport opcode
Paul Gilbert
2015-01-24
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
Paul Gilbert
2015-01-24
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
Paul Gilbert
2015-01-24
XEEN: Implemented cmdIf opcode
Paul Gilbert
2015-01-23
XEEN: Implemented If script opcode
Paul Gilbert
2015-01-23
XEEN: Implement cmdJumpRnd script opcode
Paul Gilbert
2015-01-23
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-21
XEEN: Implemented the first few script commands
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-11
XEEN: Implemented code for 'saving' resources to the loaded savefile
Paul Gilbert
2015-01-11
XEEN: Added loading of event data for maps
Paul Gilbert