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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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spells.cpp
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2018-04-28
XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp class
Paul Gilbert
2018-04-28
XEEN: Fix rendering of Detect Monsters spell
Paul Gilbert
2018-04-15
XEEN: Added differences introduced in Swords of Xeen
Paul Gilbert
2018-04-15
XEEN: Mode renamings, fix loading savegame during script dragging party
Paul Gilbert
2018-04-06
XEEN: Fix animation for Elemental Storm spell
Paul Gilbert
2018-03-31
XEEN: Fix to trigger correct spells when using misc items
Paul Gilbert
2018-03-27
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-02-23
XEEN: Add data to create_xeen for Clouds of Xeen on it's own
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-09
XEEN: Cleanup of PowType enum names
Paul Gilbert
2017-11-09
XEEN: Create a PowType enum for ranged arrow/spell types
Paul Gilbert
2017-11-08
XEEN: Changed multiAttack to rangedAttack
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-24
XEEN: Fix Cppcheck out-of-bounds warning
Torbjörn Andersson
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-03-01
XEEN: Implemented more spells
Paul Gilbert
2015-03-01
XEEN: Implementing spells
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implemented protection from elements spell
Paul Gilbert
2015-02-28
XEEN: Implement some of the spells
Paul Gilbert
2015-02-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-18
XEEN: Add special case spell handling during combat
Paul Gilbert
2015-02-18
XEEN: Implement extra code for passing active character to castSpell
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-05
XEEN: Moved _maeNames to a new Resources class
Paul Gilbert
2015-02-04
XEEN: Implemented weapon variation of equipItem
Paul Gilbert
2015-02-04
XEEN: Partial implementation of doItemOptions
Paul Gilbert
2015-01-30
XEEN: Implemented SpellsDialog and ConfirmDialog classes
Paul Gilbert
2015-01-29
XEEN: Implemented setSpellText for spells dialog
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert