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path: root/engines/xeen/spells.cpp
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2018-04-28XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp classPaul Gilbert
2018-04-28XEEN: Fix rendering of Detect Monsters spellPaul Gilbert
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-06XEEN: Fix animation for Elemental Storm spellPaul Gilbert
2018-03-31XEEN: Fix to trigger correct spells when using misc itemsPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-23XEEN: Add data to create_xeen for Clouds of Xeen on it's ownPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-17XEEN: Fix Coverity identified problemsPaul Gilbert
2017-11-11XEEN: In progress implementing giveTakePaul Gilbert
2017-11-09XEEN: Cleanup of PowType enum namesPaul Gilbert
2017-11-09XEEN: Create a PowType enum for ranged arrow/spell typesPaul Gilbert
2017-11-08XEEN: Changed multiAttack to rangedAttackPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-24XEEN: Fix Cppcheck out-of-bounds warningTorbjörn Andersson
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-01XEEN: Implement remaining spellsPaul Gilbert
2015-03-01XEEN: Implemented more spellsPaul Gilbert
2015-03-01XEEN: Implementing spellsPaul Gilbert
2015-02-28XEEN: Fix ordering of spell list and methodsPaul Gilbert
2015-02-28XEEN: Implemented protection from elements spellPaul Gilbert
2015-02-28XEEN: Implement some of the spellsPaul Gilbert
2015-02-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-28XEEN: Implemented multiAttackPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-18XEEN: Add special case spell handling during combatPaul Gilbert
2015-02-18XEEN: Implement extra code for passing active character to castSpellPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-05XEEN: Moved _maeNames to a new Resources classPaul Gilbert
2015-02-04XEEN: Implemented weapon variation of equipItemPaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-01-30XEEN: Implemented SpellsDialog and ConfirmDialog classesPaul Gilbert
2015-01-29XEEN: Implemented setSpellText for spells dialogPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert