Age | Commit message (Expand) | Author |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-24 | XEEN: Fix display of cursor | Paul Gilbert |
2016-09-18 | XEEN: Extra space in sprite line decoding as workaround for bad data | Paul Gilbert |
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2016-08-28 | XEEN: gcc compilation fixes | Paul Gilbert |
2015-10-20 | XEEN: Implement sprite enlargement drawing | Paul Gilbert |
2015-10-19 | XEEN: Fix graphic corruption on images with skipped pixels | Paul Gilbert |
2015-10-18 | XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag | Paul Gilbert |
2015-10-18 | XEEN: Restore dirty rect handling in sprite drawing | Paul Gilbert |
2015-10-18 | XEEN: Change sprite drawing to use the same algorithm as original | Paul Gilbert |
2015-02-23 | XEEN: Fix placement of enemies | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-22 | XEEN: Add horizontal placement fix for scaled sprites | Paul Gilbert |
2015-02-22 | XEEN: Merge scaling code from XSurface into sprite drawing code | Paul Gilbert |
2015-02-22 | XEEN: Fix horizontal positioning for flipped images | Paul Gilbert |
2015-02-21 | XEEN: Restrict sprite drawing to window bounds | Paul Gilbert |
2015-01-24 | XEEN: Extra comments to sprite resource class | Paul Gilbert |
2015-01-24 | XEEN: Restrict drawing in windows to drawing within their bounds | Paul Gilbert |
2015-01-19 | XEEN: Further work on sprite scaling | Paul Gilbert |
2015-01-19 | XEEN: Beginnings of main game loop and waiting | Paul Gilbert |
2015-01-19 | XEEN: Fix Valgrind warnings | Paul Gilbert |
2015-01-18 | XEEN: In progress work on sprite scaling | Paul Gilbert |
2015-01-18 | XEEN: Load sprites from the correct archive | Paul Gilbert |
2015-01-17 | XEEN: Add support for horizontally flipped sprites | Paul Gilbert |
2015-01-14 | XEEN: Add cropping support to sprite drawing | Paul Gilbert |
2015-01-06 | XEEN: Work on loading sprites for monsters and objects in Map::load | Paul Gilbert |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert |
2015-01-02 | XEEN: Added checkSkill and animating indicators to assembleBorder | Paul Gilbert |
2015-01-02 | XEEN: Simplified SpriteResource class, char faces loading in main engine | Paul Gilbert |
2015-01-01 | XEEN: Reorganisation of resource, sprite, and cc file class files | Paul Gilbert |