aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/sprites.h
AgeCommit message (Expand)Author
2019-08-30XEEN: Workaround black pixels when rendering transparent ShadesPaul Gilbert
2019-08-30XEEN: Fix to use correct drawer for shades, drawer cleanupPaul Gilbert
2019-08-30XEEN: Further sprite drawer mode codePaul Gilbert
2019-08-30XEEN: Creating sprite drawer class hierarchy for missing draw modesPaul Gilbert
2018-03-09XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPEDPaul Gilbert
2018-02-23XEEN: Add _filename field to SpriteResourcePaul Gilbert
2018-02-17XEEN: Fix dice animation in Create Character dialogPaul Gilbert
2018-01-09XEEN: Fix opening of World of Xeen menuPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2017-12-17XEEN: Correct usage of enlarging scaled drawingPaul Gilbert
2017-12-17XEEN: Cleanup and comments for SpriteResource classPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-24XEEN: Fix display of cursorPaul Gilbert
2016-09-18XEEN: Extra space in sprite line decoding as workaround for bad dataPaul Gilbert
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-10-18XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flagPaul Gilbert
2015-10-18XEEN: Change sprite drawing to use the same algorithm as originalPaul Gilbert
2015-02-22XEEN: Add horizontal placement fix for scaled spritesPaul Gilbert
2015-02-22XEEN: Merge scaling code from XSurface into sprite drawing codePaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-01-24XEEN: Restrict drawing in windows to drawing within their boundsPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-09XEEN: Added indoor/outdoor draw structure listsPaul Gilbert
2015-01-06XEEN: Work on loading sprites for monsters and objects in Map::loadPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: Simplified SpriteResource class, char faces loading in main enginePaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert