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path: root/engines/xeen/sprites.h
AgeCommit message (Expand)Author
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-10-18XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flagPaul Gilbert
2015-10-18XEEN: Change sprite drawing to use the same algorithm as originalPaul Gilbert
2015-02-22XEEN: Add horizontal placement fix for scaled spritesPaul Gilbert
2015-02-22XEEN: Merge scaling code from XSurface into sprite drawing codePaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-01-24XEEN: Restrict drawing in windows to drawing within their boundsPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-09XEEN: Added indoor/outdoor draw structure listsPaul Gilbert
2015-01-06XEEN: Work on loading sprites for monsters and objects in Map::loadPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: Simplified SpriteResource class, char faces loading in main enginePaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert