Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-30 | XEEN: Properly reset subtitles when replaying cutscenes | Paul Gilbert | |
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-04 | XEEN: Fix playback of Clouds intro from World of Xeen Other Options dialog | Paul Gilbert | |
2018-04-27 | XEEN: Move some few overlooked strings and spell array into xeen.ccs | Paul Gilbert | |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert | |
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int | |||
2018-03-12 | XEEN: Add playVoice method for voice sample playback | Paul Gilbert | |
2018-03-11 | XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵ | Paul Gilbert | |
cutscene | |||
2018-03-11 | XEEN: Subtitle fixes for Clouds ending | Paul Gilbert | |
2018-03-11 | XEEN: Subtitle fixes for Clouds of Xeen intro | Paul Gilbert | |
2018-03-10 | XEEN: Subtitle improvements, set up correct subtitles for Darkside intro | Paul Gilbert | |
2018-03-10 | XEEN: Implementing subtitles display logic | Paul Gilbert | |
2018-03-06 | XEEN: Change setMusicVolume to setMusicPercent for better range clarity | Paul Gilbert | |
2018-03-05 | XEEN: Sound field renaming for better clarity | Paul Gilbert | |
2018-03-05 | XEEN: Fixes returning to main menus after viewing intro/end cutscenes | Paul Gilbert | |
2018-03-02 | XEEN: Hook up Clouds of Xeen intro for playing on startup | Paul Gilbert | |
2018-02-19 | XEEN: Refactor to merge Sound and Music classes | Paul Gilbert | |
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver | |||
2018-02-14 | XEEN: Fixes and cleanup for Dark Side ending | Paul Gilbert | |
2018-02-11 | XEEN: Add missing music to Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Further fixes for Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Fixes and comments for Clouds Ending part 1 | Paul Gilbert | |
2018-02-10 | XEEN: Fix Clouds cutscene background decoder | Paul Gilbert | |
2018-02-09 | XEEN: Reduce code duplication in Clouds ending | Paul Gilbert | |
2018-02-07 | XEEN: Compilation fix | Paul Gilbert | |
2018-02-07 | XEEN: Implemented remainder of Clouds ending | Paul Gilbert | |
2018-02-06 | XEEN: More of Clouds ending | Paul Gilbert | |
2018-02-06 | XEEN: More of Clouds endgame | Paul Gilbert | |
2018-02-04 | XEEN: In progress implementing Clouds of Xeen ending | Paul Gilbert | |
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert | |
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does | |||
2017-11-29 | XEEN: Refactor FontSurface as ancestors of Window, not Screen | Paul Gilbert | |
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed. | |||
2017-11-29 | XEEN: Create Windows class to hold the windows array | Paul Gilbert | |
2017-11-18 | XEEN: Fixes for Character class | Paul Gilbert | |
2017-01-12 | XEEN: Fix Unused Variable Compiler Warning. | D G Turner | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-24 | XEEN: More Clouds endgame sequence | Paul Gilbert | |
2016-09-24 | XEEN: Clouds gfx decompressor now working | Paul Gilbert | |
2016-09-24 | XEEN: Fixes for clouds gfx decompressor | Paul Gilbert | |
2016-09-24 | XEEN: Fixes for setup of Clouds decompressor | Paul Gilbert | |
2016-09-24 | XEEN: Initial implementation of Clouds endgame gfx decompressor | Paul Gilbert | |
2016-09-22 | XEEN: Formatting fixes | Paul Gilbert | |
2016-09-22 | XEEN: Create WorldOfXeenResources class for their specific strings | Paul Gilbert | |
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games | |||
2016-09-22 | XEEN: Create Resources class to encapsulate all the static resources | Paul Gilbert | |
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays | |||
2016-09-22 | XEEN: Create a WorldOfXeen sub-namespace | Paul Gilbert | |
2016-09-21 | XEEN: Beginnings of Clouds ending | Paul Gilbert | |
2016-09-21 | XEEN: Fixes for Clouds intro | Paul Gilbert | |
2016-09-21 | XEEN: Implemented Clouds intro, doScroll fixes | Paul Gilbert | |
2016-09-20 | XEEN: In progress Clouds intro, subtitles cleanup | Paul Gilbert | |
2016-09-20 | XEEN: Added Clouds of Xeen title screen | Paul Gilbert | |
2016-08-27 | XEEN: Move game cutscene methods into their own classes | Paul Gilbert | |